IAM Recommended Books
Contents
Interactive Media Theory (includes interface design and usability)
Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson
Swarm Intelligence by James Kennedy and Russell C. Eberhart
The Humane Interface by Jef Raskin
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity by Alan Cooper
Designing Web Usability by Jakob Nielsen
Pause & Effect: The Art of Interactive Narrative by Mark S. Meadows, ISBN 0735711712
Information Visualization by Colin Ware
All Edward R. Tufte books
The Visual Display of Quantitative Information
Envisioning Information
Visual Explanations: Images and Quantities, Evidence and Narrative
Beautiful Evidence
Labyrinths: The Art of Interactive Writing and Design, Content Development for New Media (LAB) by Domenic Stansberry ISBN 0534519482
Process and Workflow
Web Redesign: Workflow That Works by Kelly Goto Emily Cotler
Teams & Project Management
The Usability Engineering Lifecycle by Deborah J. Mayhew
Software for Your Head: Core Protocols for Creating and Maintaining Shared Vision by Jim McCarthy, Michele McCarthy, 1st edition, 2001, Addison-Wesley Pub Co; ISBN 0201604566
Dynamics of Software Development (Best Practices) (Paperback) by Jim McCarthy ISBN 0735623198
Visual Design and Information Visualization
Visual Thinking by Rudolf Arnheim
Information Visualization : Perception for Design (The Morgan Kaufmann Series in Interactive Technologies) by Colin Ware
Sound
Exploring Sound Design for Interactive Media: Joseph Cancellaro ISBN 1-4018-8102-5, Published by Thomson Delmar Learning
HTML/Web/Interactive
Cascading Style Sheets: The Definitive Guide, 2nd Edition by Eric Meyer
Learning XML by Erik T. Ray
Information Architecture for the World Wide Web: Designing Large-Scale Web Sites by Louis Rosenfeld and Peter Morville
The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience, Van Duyne, Landay, & Hong, ISBN 0-201-72149-X, Addison-Wesley, 2004
Information Architecture: Blueprints For The Web," Christina Wodtke, ISBN 0-7357-1250-6, New Riders, 2004
Designing with Web Standards, by Jeffrey Zeldman, ISBN 0735712018, New Riders,
Eric Meyer on CSS, by Eric Meyer, ISBN 0-7357-1245-X, New Riders
Game Culture
Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games (Paperback) by J. Patrick Williams (Editor) ISBN 0786424362
Everything Bad is Good for You (Paperback) by Steven Johnson ISBN 1594481946
What Video Games Have to Teach Us About Learning and Literacy (Paperback) by James Paul Gee ISBN 1403965382
Play Between Worlds: Exploring Online Game Culture (Hardcover) by T. L. Taylor ISBN: 0262201631
Half-Real: Video Games between Real Rules and Fictional Worlds (Hardcover) by Jesper Juul ISBN 0262101106
The Video Game Theory Reader (Paperback) by Mark J. P. Wolf ISBN: 0415965799
Unit Operations: An Approach to Videogame Criticism (Hardcover) by Ian Bogost ISBN 026202599X
Simulation Design
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences (Hardcover) by Clark Aldrich ISBN 0787977357
Flash & ActionScript
Essential ActionScript 2.0 by Colin Moock (or the newest version)
ActionScript for Flash MX the Definitive Guide, Second Edition by Colin Moock (or the newest version)
Programming
Learning C# 2005: Get Started with C# 2.0 and .NET Programming (2nd Edition) by Jesse Liberty and Brian MacDonald ISBN 0596102097
Head First Design Patterns by Elisabeth Freeman, Eric Freeman, Bert Bates, Kathy Sierra
SQL Pocket Guide, Second Edition By Jonathan Gennick
SQL in a Nutshell, Second Edition A Desktop Quick Reference By Kevin Kline With Daniel Kline, Brand Hunt
Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides