IAM Recommended Books

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Interactive Media Theory (includes interface design and usability)

Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson

Swarm Intelligence by James Kennedy and Russell C. Eberhart

The Humane Interface by Jef Raskin

The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity by Alan Cooper

Designing Web Usability by Jakob Nielsen

Pause & Effect: The Art of Interactive Narrative by Mark S. Meadows, ISBN: 0735711712

Information Visualization by Colin Ware

(All Tufte books)

Edward R. Tufte:

The Visual Display of Quantitative Information

Envisioning Information

Visual Explanations: Images and Quantities, Evidence and Narrative

Beautiful Evidence

Labyrinths: The Art of Interactive Writing and Design, Content Development for New Media (LAB) by Domenic Stansberry (ISBN: 0534519482)

Process and Workflow

Web Redesign: Workflow That Works by Kelly Goto Emily Cotler

Teams & Project Management

The Usability Engineering Lifecycle by Deborah J. Mayhew

Software for Your Head: Core Protocols for Creating and Maintaining Shared Vision by Jim McCarthy, Michele McCarthy, 1st edition, 2001, Addison-Wesley Pub Co; ISBN: 0201604566

Dynamics of Software Development (Best Practices) (Paperback) by Jim McCarthy ISBN: 0735623198

Visual Design and Information Visualization

Visual Thinking by Rudolf Arnheim

Information Visualization : Perception for Design (The Morgan Kaufmann Series in Interactive Technologies) by Colin Ware

Sound

Exploring Sound Design for Interactive Media: Joseph Cancellaro ISBN: 1-4018-8102-5, Published by Thomson Delmar Learning

HTML/Web/Interactive

Cascading Style Sheets: The Definitive Guide, 2nd Edition by Eric Meyer

Learning XML by Erik T. Ray

Information Architecture for the World Wide Web: Designing Large-Scale Web Sites by Louis Rosenfeld and Peter Morville


The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience, Van Duyne, Landay, & Hong, ISBN 0-201-72149-X, Addison-Wesley, 2004

Information Architecture: Blueprints For The Web," Christina Wodtke, ISBN 0-7357-1250-6, New Riders, 2004

Designing with Web Standards, by Jeffrey Zeldman, ISBN 0735712018, New Riders,

Eric Meyer on CSS, by Eric Meyer, ISBN 0-7357-1245-X, New Riders

Game Culture

Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games (Paperback) by J. Patrick Williams (Editor) ISBN: 0786424362


Everything Bad is Good for You (Paperback) by Steven Johnson ISBN: 1594481946


What Video Games Have to Teach Us About Learning and Literacy (Paperback) by James Paul Gee ISBN: 1403965382


Play Between Worlds: Exploring Online Game Culture (Hardcover) by T. L. Taylor ISBN: 0262201631


Half-Real: Video Games between Real Rules and Fictional Worlds (Hardcover) by Jesper Juul ISBN: 0262101106


The Video Game Theory Reader (Paperback) by Mark J. P. Wolf ISBN: 0415965799


Unit Operations: An Approach to Videogame Criticism (Hardcover) by Ian Bogost ISBN: 026202599X


Simulation Design

Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences (Hardcover) by Clark Aldrich ISBN: 0787977357


Flash & ActionScript

Essential ActionScript 2.0 by Colin Moock (or the newest version)

ActionScript for Flash MX the Definitive Guide, Second Edition by Colin Moock (or the newest version)

Programming

Learning C# 2005: Get Started with C# 2.0 and .NET Programming (2nd Edition) by Jesse Liberty and Brian MacDonald

Head First Design Patterns by Elisabeth Freeman, Eric Freeman, Bert Bates, Kathy Sierra

SQL Pocket Guide, Second Edition By Jonathan Gennick