Difference between revisions of "IAM Recommended Books"

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Swarm Intelligence by James Kennedy and Russell C. Eberhart  ISBN 1558605959
 
Swarm Intelligence by James Kennedy and Russell C. Eberhart  ISBN 1558605959
  
The Humane Interface by Jef Raskin  ISBN 0201379376 [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?DB=local&CNT=20&Search_Arg=humane+interface&Search_Code=TALL&DB=local Call Number] [[Image:LibraryBookIconOrdered.png]] Newer edition ordered.
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The Humane Interface by Jef Raskin  ISBN 0201379376 [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?DB=local&CNT=20&Search_Arg=humane+interface&Search_Code=TALL&DB=local Call Number]
  
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity by Alan Cooper  ISBN 0672326140
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The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity by Alan Cooper  ISBN 0672326140 [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?DB=local&CNT=20&Search_Arg=inmates+are+running+the+asylum&Search_Code=TALL&DB=local Call Number] [[Image:LibraryBookIconOrdered.png]] Newer edition ordered.
 
   
 
   
Designing Web Usability by Jakob Nielsen  ISBN 156205810X
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Designing Web Usability by Jakob Nielsen  ISBN 156205810X [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?DB=local&CNT=20&Search_Arg=designing+web+usability&Search_Code=TALL&DB=local Call Number]
  
 
Pause & Effect: The Art of Interactive Narrative by Mark S. Meadows, ISBN 0735711712  
 
Pause & Effect: The Art of Interactive Narrative by Mark S. Meadows, ISBN 0735711712  
 
[[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?DB=local&CNT=20&Search_Arg=pause+and+effect&Search_Code=TALL&DB=local Call Number]
 
[[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?DB=local&CNT=20&Search_Arg=pause+and+effect&Search_Code=TALL&DB=local Call Number]
  
Information Visualization by Colin Ware  ISBN 1558608192  
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Information Visualization by Colin Ware  ISBN 1558608192 [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?SAB1=information+visualization&BOOL1=as+a+phrase&FLD1=Title+Words+%28TKEY%29&GRP1=AND+with+next+set&SAB2=ware&BOOL2=as+a+phrase&FLD2=Author+Words+%28NKEY%29&GRP2=AND+with+next+set&SAB3=&BOOL3=any+of+these&FLD3=Any+Words+%28GKEY%29&CNT=20&DB=local Call Number] [[Image:LibraryBookIconOrdered.png]] Newer edition ordered.
  
Labyrinths: The Art of Interactive Writing and Design, Content Development for New Media (LAB) by Domenic Stansberry ISBN 0534519482
+
Labyrinths: The Art of Interactive Writing and Design, Content Development for New Media (LAB) by Domenic Stansberry ISBN 0534519482 [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?SAB1=labyrinths&BOOL1=as+a+phrase&FLD1=Title+Words+%28TKEY%29&GRP1=AND+with+next+set&SAB2=stansberry&BOOL2=as+a+phrase&FLD2=Author+Words+%28NKEY%29&GRP2=AND+with+next+set&SAB3=&BOOL3=any+of+these&FLD3=Any+Words+%28GKEY%29&CNT=20&DB=local Call Number]
  
 
Understanding Comics: The Invisible Art by Scott McCloud ISBN 006097625X [[Image:UnderstandingComics.gif]]
 
Understanding Comics: The Invisible Art by Scott McCloud ISBN 006097625X [[Image:UnderstandingComics.gif]]
 +
[[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?SAB1=understanding+comics&BOOL1=as+a+phrase&FLD1=Title+Words+%28TKEY%29&GRP1=AND+with+next+set&SAB2=mccloud&BOOL2=as+a+phrase&FLD2=Author+Words+%28NKEY%29&GRP2=AND+with+next+set&SAB3=&BOOL3=any+of+these&FLD3=Any+Words+%28GKEY%29&CNT=20&DB=local Call Number]
  
 
Hackers & Painters (Hard Cover)  
 
Hackers & Painters (Hard Cover)  
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The Visual Display of Quantitative Information ISBN 0961392142
 
The Visual Display of Quantitative Information ISBN 0961392142
  
Envisioning Information ISBN 0961392118
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Envisioning Information ISBN 0961392118 [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=envisioning+information&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
Visual Explanations: Images and Quantities, Evidence and Narrative ISBN 0961392126
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Visual Explanations: Images and Quantities, Evidence and Narrative ISBN 0961392126 [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=visual+explanations&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
 
Visual & Statistical Thinking: Displays of Evidence for Decision Making ISBN 0961392134
 
Visual & Statistical Thinking: Displays of Evidence for Decision Making ISBN 0961392134
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==Process and Workflow==
 
==Process and Workflow==
  
Web Redesign: Workflow That Works by Kelly Goto Emily Cotler ISBN 0735714339
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Web Redesign: Workflow That Works by Kelly Goto Emily Cotler ISBN 0735714339 [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=web+redesign+workflow&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
 
==Teams & Project Management==
 
==Teams & Project Management==
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Software for Your Head: Core Protocols for Creating and Maintaining Shared Vision by Jim McCarthy, Michele McCarthy, 1st edition, 2001, Addison-Wesley Pub Co; ISBN 0201604566
 
Software for Your Head: Core Protocols for Creating and Maintaining Shared Vision by Jim McCarthy, Michele McCarthy, 1st edition, 2001, Addison-Wesley Pub Co; ISBN 0201604566
  
Dynamics of Software Development (Best Practices) (Paperback) by Jim McCarthy ISBN 0735623198
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Dynamics of Software Development (Best Practices) (Paperback) by Jim McCarthy ISBN 0735623198 [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=dynamics+of+software+development&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
 
The Usability Engineering Lifecycle by Deborah J. Mayhew  ISBN 1558605614
 
The Usability Engineering Lifecycle by Deborah J. Mayhew  ISBN 1558605614
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==Sound==
 
==Sound==
  
Exploring Sound Design for Interactive Media: Joseph Cancellaro ISBN 1-4018-8102-5, Published by Thomson Delmar Learning [[Image:9071562.gif]]
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Exploring Sound Design for Interactive Media: Joseph Cancellaro ISBN 1-4018-8102-5, Published by Thomson Delmar Learning [[Image:9071562.gif]] [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=exploring+sound+design+for&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
Modern Recording Techniques, Sixth Edition by David Miles Huber, Robert E. Runstein ISBN 0240806255
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Modern Recording Techniques, Sixth Edition by David Miles Huber, Robert E. Runstein ISBN 0240806255 [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=modern+recording+techniques&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
Principles of Digital Audio by Ken C Pohlmann ISBN 0071441565
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Principles of Digital Audio by Ken C Pohlmann ISBN 0071441565 [[Image:LibraryBookIconIn.png]]
  
The Sound Reinforcement Handbook by Gary Davis, Ralph Jones ISBN 0881889008
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The Sound Reinforcement Handbook by Gary Davis, Ralph Jones ISBN 0881889008 [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=sound+reinforcement+handbook&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
 
==HTML/Web/Interactive==
 
==HTML/Web/Interactive==
  
Cascading Style Sheets: The Definitive Guide, 2nd Edition by Eric Meyer  ISBN 0596005253
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Cascading Style Sheets: The Definitive Guide, 2nd Edition by Eric Meyer  ISBN 0596005253 [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=cascading+style+sheets+the+definitive&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
 
Learning XML by Erik T. Ray  ISBN 0596004206
 
Learning XML by Erik T. Ray  ISBN 0596004206
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==Game Culture==
 
==Game Culture==
Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games (Paperback) by J. Patrick Williams (Editor) ISBN 0786424362
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Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games (Paperback) by J. Patrick Williams (Editor) ISBN 0786424362 [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=gaming+as+culture&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
Everything Bad is Good for You (Paperback) by Steven Johnson ISBN 1594481946
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Everything Bad is Good for You (Paperback) by Steven Johnson ISBN 1594481946 [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=everything+bad+is+good&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
What Video Games Have to Teach Us About Learning and Literacy (Paperback) by James Paul Gee ISBN 1403965382
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What Video Games Have to Teach Us About Learning and Literacy (Paperback) by James Paul Gee ISBN 1403965382 [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=what+video+games+have+to+teach&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
Play Between Worlds: Exploring Online Game Culture (Hardcover) by T. L. Taylor ISBN 0262201631
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Play Between Worlds: Exploring Online Game Culture (Hardcover) by T. L. Taylor ISBN 0262201631 [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=play+between+worlds&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
 
Half-Real: Video Games between Real Rules and Fictional Worlds (Hardcover) by Jesper Juul ISBN 0262101106
 
Half-Real: Video Games between Real Rules and Fictional Worlds (Hardcover) by Jesper Juul ISBN 0262101106
  
The Video Game Theory Reader (Paperback) by Mark J. P. Wolf ISBN: 0415965799
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The Video Game Theory Reader (Paperback) by Mark J. P. Wolf ISBN: 0415965799 [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=video+game+theory+reader&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
Unit Operations: An Approach to Videogame Criticism (Hardcover) by Ian Bogost ISBN 026202599X
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Unit Operations: An Approach to Videogame Criticism (Hardcover) by Ian Bogost ISBN 026202599X [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=unit+operations+an+approach&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
 
From Barbie to Mortal Kombat: Gender and Computer Games, edited by Justine Cassell and Henry
 
From Barbie to Mortal Kombat: Gender and Computer Games, edited by Justine Cassell and Henry
Jenkins
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Jenkins [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=from+barbie+to+mortal&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
 
The Game Design Reader: A Rules of Play Anthology edited by Katie Salen and Eric Zimmerman
 
The Game Design Reader: A Rules of Play Anthology edited by Katie Salen and Eric Zimmerman
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Gender Inclusive Game Design: Expanding the Market by Sheri Graner Ray
 
Gender Inclusive Game Design: Expanding the Market by Sheri Graner Ray
  
Hamlet on the Holodeck: The Future of Narrative in Cyberspace by Janet H. Murray
+
Hamlet on the Holodeck: The Future of Narrative in Cyberspace by Janet H. Murray [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=hamlet+on+the+holodeck&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
The Medium of the Video Game by Mark Wolf
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The Medium of the Video Game by Mark Wolf [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=medium+of+the+video+game&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
 
Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman
 
Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman
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Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence (Hardcover)  
 
Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence (Hardcover)  
Publisher: Basic Books (April 2, 2002)  
+
Publisher: Basic Books (April 2, 2002)
 
Language: English  
 
Language: English  
 
ISBN-10: 0465036953  
 
ISBN-10: 0465036953  
 
ISBN-13: 978-0465036950
 
ISBN-13: 978-0465036950
 +
[[Image:LibraryBookIconIn.png]] [ Call Number]
  
 
==Simulation Design==
 
==Simulation Design==
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences (Hardcover) by Clark Aldrich ISBN 0787977357
+
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences (Hardcover) by Clark Aldrich ISBN 0787977357 [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=learning+by+doing&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
 
==Flash & ActionScript==
 
==Flash & ActionScript==
 
Essential ActionScript 2.0 by Colin Moock (or the newest version) ISBN 0596006527
 
Essential ActionScript 2.0 by Colin Moock (or the newest version) ISBN 0596006527
  
ActionScript for Flash MX the Definitive Guide, Second Edition by Colin Moock  (or the newest version)  ISBN 059600396X
+
ActionScript for Flash MX the Definitive Guide, Second Edition by Colin Moock  (or the newest version)  ISBN 059600396X [[Image:LibraryBookIconIn.png]] [http://i-share.carli.illinois.edu/col/cgi-bin/Pwebrecon.cgi?Search_Arg=actionscript+for+flash+mx&SL=None&Search_Code=TALL&CNT=20&DB=local Call Number]
  
 
==Programming==
 
==Programming==
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Beginning Database Design (Wrox Beginning Guides)  by Gavin Powell ISBN 0764574906 [[Image:BegginingDataDesign.jpg]]
+
Beginning Database Design (Wrox Beginning Guides)  by Gavin Powell ISBN 0764574906 [[Image:BegginingDataDesign.jpg]]  
  
 
Beginning ASP.NET 2.0 and Databases by John Kauffman, Bradley Millington  ISBN 0471781347 [[Image:ASPNETDatabases.jpg]]
 
Beginning ASP.NET 2.0 and Databases by John Kauffman, Bradley Millington  ISBN 0471781347 [[Image:ASPNETDatabases.jpg]]

Revision as of 19:24, 9 February 2007


Interactive Media Theory (includes interface design and usability)

This Book is available in the Columbia Library
This Book has been ordered by the Columbia Library


Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson ISBN 0684868768

Swarm Intelligence by James Kennedy and Russell C. Eberhart ISBN 1558605959

The Humane Interface by Jef Raskin ISBN 0201379376 LibraryBookIconIn.png Call Number

The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity by Alan Cooper ISBN 0672326140 Call Number LibraryBookIconOrdered.png Newer edition ordered.

Designing Web Usability by Jakob Nielsen ISBN 156205810X Call Number

Pause & Effect: The Art of Interactive Narrative by Mark S. Meadows, ISBN 0735711712 LibraryBookIconIn.png Call Number

Information Visualization by Colin Ware ISBN 1558608192 LibraryBookIconIn.png Call Number LibraryBookIconOrdered.png Newer edition ordered.

Labyrinths: The Art of Interactive Writing and Design, Content Development for New Media (LAB) by Domenic Stansberry ISBN 0534519482 LibraryBookIconIn.png Call Number

Understanding Comics: The Invisible Art by Scott McCloud ISBN 006097625X UnderstandingComics.gif LibraryBookIconIn.png Call Number

Hackers & Painters (Hard Cover) Big Ideas from the Computer Age By Paul Graham First Edition May 2004 ISBN 0596006624 http://www.paulgraham.com/hackpaint.html

Information Design (Visual) Edward R. Tufte

The Visual Display of Quantitative Information ISBN 0961392142

Envisioning Information ISBN 0961392118 LibraryBookIconIn.png Call Number

Visual Explanations: Images and Quantities, Evidence and Narrative ISBN 0961392126 LibraryBookIconIn.png Call Number

Visual & Statistical Thinking: Displays of Evidence for Decision Making ISBN 0961392134

Beautiful Evidence ISBN 0961392177

Process and Workflow

Web Redesign: Workflow That Works by Kelly Goto Emily Cotler ISBN 0735714339 LibraryBookIconIn.png Call Number

Teams & Project Management

Software for Your Head: Core Protocols for Creating and Maintaining Shared Vision by Jim McCarthy, Michele McCarthy, 1st edition, 2001, Addison-Wesley Pub Co; ISBN 0201604566

Dynamics of Software Development (Best Practices) (Paperback) by Jim McCarthy ISBN 0735623198 LibraryBookIconIn.png Call Number

The Usability Engineering Lifecycle by Deborah J. Mayhew ISBN 1558605614

Visual Design and Information Visualization

Visual Thinking by Rudolf Arnheim ISBN 0520242262

Information Visualization : Perception for Design (The Morgan Kaufmann Series in Interactive Technologies) by Colin Ware ISBN 1558605118

Sound

Exploring Sound Design for Interactive Media: Joseph Cancellaro ISBN 1-4018-8102-5, Published by Thomson Delmar Learning 9071562.gif LibraryBookIconIn.png Call Number

Modern Recording Techniques, Sixth Edition by David Miles Huber, Robert E. Runstein ISBN 0240806255 LibraryBookIconIn.png Call Number

Principles of Digital Audio by Ken C Pohlmann ISBN 0071441565 LibraryBookIconIn.png

The Sound Reinforcement Handbook by Gary Davis, Ralph Jones ISBN 0881889008 LibraryBookIconIn.png Call Number

HTML/Web/Interactive

Cascading Style Sheets: The Definitive Guide, 2nd Edition by Eric Meyer ISBN 0596005253 LibraryBookIconIn.png Call Number

Learning XML by Erik T. Ray ISBN 0596004206

Information Architecture for the World Wide Web: Designing Large-Scale Web Sites by Louis Rosenfeld and Peter Morville ISBN 0596527349

The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience, Van Duyne, Landay, & Hong, ISBN 0-201-72149-X, Addison-Wesley, 2004

Information Architecture: Blueprints For The Web," Christina Wodtke, ISBN 0-7357-1250-6, New Riders, 2004

Designing with Web Standards, by Jeffrey Zeldman, ISBN 0735712018, New Riders,

Eric Meyer on CSS, by Eric Meyer, ISBN 0-7357-1245-X, New Riders

Game Culture

Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games (Paperback) by J. Patrick Williams (Editor) ISBN 0786424362 LibraryBookIconIn.png Call Number

Everything Bad is Good for You (Paperback) by Steven Johnson ISBN 1594481946 LibraryBookIconIn.png Call Number

What Video Games Have to Teach Us About Learning and Literacy (Paperback) by James Paul Gee ISBN 1403965382 LibraryBookIconIn.png Call Number

Play Between Worlds: Exploring Online Game Culture (Hardcover) by T. L. Taylor ISBN 0262201631 LibraryBookIconIn.png Call Number

Half-Real: Video Games between Real Rules and Fictional Worlds (Hardcover) by Jesper Juul ISBN 0262101106

The Video Game Theory Reader (Paperback) by Mark J. P. Wolf ISBN: 0415965799 LibraryBookIconIn.png Call Number

Unit Operations: An Approach to Videogame Criticism (Hardcover) by Ian Bogost ISBN 026202599X LibraryBookIconIn.png Call Number

From Barbie to Mortal Kombat: Gender and Computer Games, edited by Justine Cassell and Henry Jenkins LibraryBookIconIn.png Call Number

The Game Design Reader: A Rules of Play Anthology edited by Katie Salen and Eric Zimmerman

Gender Inclusive Game Design: Expanding the Market by Sheri Graner Ray

Hamlet on the Holodeck: The Future of Narrative in Cyberspace by Janet H. Murray LibraryBookIconIn.png Call Number

The Medium of the Video Game by Mark Wolf LibraryBookIconIn.png Call Number

Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman

Shared Fantasy: Role-playing Games as Social Worlds by Cary Alan Fine

Synthetic Worlds: The Business and Culture of Online Games by Edward Castronova

Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence (Hardcover) Publisher: Basic Books (April 2, 2002) Language: English ISBN-10: 0465036953 ISBN-13: 978-0465036950 LibraryBookIconIn.png [ Call Number]

Simulation Design

Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences (Hardcover) by Clark Aldrich ISBN 0787977357 LibraryBookIconIn.png Call Number

Flash & ActionScript

Essential ActionScript 2.0 by Colin Moock (or the newest version) ISBN 0596006527

ActionScript for Flash MX the Definitive Guide, Second Edition by Colin Moock (or the newest version) ISBN 059600396X LibraryBookIconIn.png Call Number

Programming

Learning C# 2005: Get Started with C# 2.0 and .NET Programming (2nd Edition) by Jesse Liberty and Brian MacDonald ISBN 0596102097

Structured & Object-Oriented Problem Solving Using C++ by Andrew C. Staugaard, Jr. ISBN 0130284513

Small C++ How to Program by Deitel ISBN 0131857584

Head First Design Patterns by Elisabeth Freeman, Eric Freeman, Bert Bates, Kathy Sierra ISBN 0596007124

SQL Pocket Guide, Second Edition By Jonathan Gennick ISBN 0596526881 SQLPocketGuide.jpg

SQL in a Nutshell, Second Edition A Desktop Quick Reference By Kevin Kline With Daniel Kline, Brand Hunt ISBN 0596004818

Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides ISBN 0201633612

The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames) (Paperback) by Edward F. Maurina III ISBN 1568812841

Developing Application Frameworks in .NET by Xin Chen ISBN 1590592883

AI for Game Developers by David M. Bourg, Glenn Seemann ISBN 0596005555

Physics for Game Developers by David M Bourg ISBN 0596000065

Beginning Math and Physics for Game Programmers by Wendy Stahler ISBN 0735713901

Concise Prelude to Programming: Concepts and Design by Steward Venit ISBN 1576761320

Problem Solving and Programming Concepts by Maureen Sprankle ISBN 0130482684

JavaScript: The Definitive Guide, David Flanagan ISBN 0596000480

Programming Microsoft ADO.NET 2.0 Core Reference, by Dino Esposito ISBN 073562206X [Image:ADONETCore.jpg]

Refactoring to Patterns (The Addison-Wesley Signature Series) (Hardcover) by Joshua Kerievsky (Author) Publisher: Addison-Wesley Professional (August 5, 2004) Language: English ISBN 0321213351


Beginning Database Design (Wrox Beginning Guides) by Gavin Powell ISBN 0764574906 BegginingDataDesign.jpg

Beginning ASP.NET 2.0 and Databases by John Kauffman, Bradley Millington ISBN 0471781347 ASPNETDatabases.jpg