Difference between revisions of "IAM Recommended Books"
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Understanding Comics: The Invisible Art by Scott McCloud ISBN 006097625X [[Image:UnderstandingComics.gif]] | Understanding Comics: The Invisible Art by Scott McCloud ISBN 006097625X [[Image:UnderstandingComics.gif]] | ||
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+ | Hackers & Painters (Hard Cover) | ||
+ | Big Ideas from the Computer Age | ||
+ | By Paul Graham | ||
+ | First Edition May 2004 | ||
+ | ISBN 0596006624 | ||
+ | http://www.paulgraham.com/hackpaint.html | ||
==Information Design (Visual) Edward R. Tufte== | ==Information Design (Visual) Edward R. Tufte== |
Revision as of 17:19, 7 February 2007
Contents
- 1 Interactive Media Theory (includes interface design and usability)
- 2 Information Design (Visual) Edward R. Tufte
- 3 Process and Workflow
- 4 Teams & Project Management
- 5 Visual Design and Information Visualization
- 6 Sound
- 7 HTML/Web/Interactive
- 8 Game Culture
- 9 Simulation Design
- 10 Flash & ActionScript
- 11 Programming
Interactive Media Theory (includes interface design and usability)
Emergence: The Connected Lives of Ants, Brains, Cities, and Software by Steven Johnson ISBN 0684868768
Swarm Intelligence by James Kennedy and Russell C. Eberhart ISBN 1558605959
The Humane Interface by Jef Raskin ISBN 0201379376
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity by Alan Cooper ISBN 0672326140
Designing Web Usability by Jakob Nielsen ISBN 156205810X
Pause & Effect: The Art of Interactive Narrative by Mark S. Meadows, ISBN 0735711712
Information Visualization by Colin Ware ISBN 1558608192
Labyrinths: The Art of Interactive Writing and Design, Content Development for New Media (LAB) by Domenic Stansberry ISBN 0534519482
Understanding Comics: The Invisible Art by Scott McCloud ISBN 006097625X
Hackers & Painters (Hard Cover) Big Ideas from the Computer Age By Paul Graham First Edition May 2004 ISBN 0596006624 http://www.paulgraham.com/hackpaint.html
Information Design (Visual) Edward R. Tufte
The Visual Display of Quantitative Information ISBN 0961392142
Envisioning Information ISBN 0961392118
Visual Explanations: Images and Quantities, Evidence and Narrative ISBN 0961392126
Visual & Statistical Thinking: Displays of Evidence for Decision Making ISBN 0961392134
Beautiful Evidence ISBN 0961392177
Process and Workflow
Web Redesign: Workflow That Works by Kelly Goto Emily Cotler ISBN 0735714339
Teams & Project Management
Software for Your Head: Core Protocols for Creating and Maintaining Shared Vision by Jim McCarthy, Michele McCarthy, 1st edition, 2001, Addison-Wesley Pub Co; ISBN 0201604566
Dynamics of Software Development (Best Practices) (Paperback) by Jim McCarthy ISBN 0735623198
The Usability Engineering Lifecycle by Deborah J. Mayhew ISBN 1558605614
Visual Design and Information Visualization
Visual Thinking by Rudolf Arnheim ISBN 0520242262
Information Visualization : Perception for Design (The Morgan Kaufmann Series in Interactive Technologies) by Colin Ware ISBN 1558605118
Sound
Exploring Sound Design for Interactive Media: Joseph Cancellaro ISBN 1-4018-8102-5, Published by Thomson Delmar Learning
Modern Recording Techniques, Sixth Edition by David Miles Huber, Robert E. Runstein ISBN 0240806255
Principles of Digital Audio by Ken C Pohlmann ISBN 0071441565
The Sound Reinforcement Handbook by Gary Davis, Ralph Jones ISBN 0881889008
HTML/Web/Interactive
Cascading Style Sheets: The Definitive Guide, 2nd Edition by Eric Meyer ISBN 0596005253
Learning XML by Erik T. Ray ISBN 0596004206
Information Architecture for the World Wide Web: Designing Large-Scale Web Sites by Louis Rosenfeld and Peter Morville ISBN 0596527349
The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience, Van Duyne, Landay, & Hong, ISBN 0-201-72149-X, Addison-Wesley, 2004
Information Architecture: Blueprints For The Web," Christina Wodtke, ISBN 0-7357-1250-6, New Riders, 2004
Designing with Web Standards, by Jeffrey Zeldman, ISBN 0735712018, New Riders,
Eric Meyer on CSS, by Eric Meyer, ISBN 0-7357-1245-X, New Riders
Game Culture
Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games (Paperback) by J. Patrick Williams (Editor) ISBN 0786424362
Everything Bad is Good for You (Paperback) by Steven Johnson ISBN 1594481946
What Video Games Have to Teach Us About Learning and Literacy (Paperback) by James Paul Gee ISBN 1403965382
Play Between Worlds: Exploring Online Game Culture (Hardcover) by T. L. Taylor ISBN 0262201631
Half-Real: Video Games between Real Rules and Fictional Worlds (Hardcover) by Jesper Juul ISBN 0262101106
The Video Game Theory Reader (Paperback) by Mark J. P. Wolf ISBN: 0415965799
Unit Operations: An Approach to Videogame Criticism (Hardcover) by Ian Bogost ISBN 026202599X
From Barbie to Mortal Kombat: Gender and Computer Games, edited by Justine Cassell and Henry Jenkins
The Game Design Reader: A Rules of Play Anthology edited by Katie Salen and Eric Zimmerman
Gender Inclusive Game Design: Expanding the Market by Sheri Graner Ray
Hamlet on the Holodeck: The Future of Narrative in Cyberspace by Janet H. Murray
The Medium of the Video Game by Mark Wolf
Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman
Shared Fantasy: Role-playing Games as Social Worlds by Cary Alan Fine
Synthetic Worlds: The Business and Culture of Online Games by Edward Castronova
Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence (Hardcover) Publisher: Basic Books (April 2, 2002) Language: English ISBN-10: 0465036953 ISBN-13: 978-0465036950
Simulation Design
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences (Hardcover) by Clark Aldrich ISBN 0787977357
Flash & ActionScript
Essential ActionScript 2.0 by Colin Moock (or the newest version) ISBN 0596006527
ActionScript for Flash MX the Definitive Guide, Second Edition by Colin Moock (or the newest version) ISBN 059600396X
Programming
Learning C# 2005: Get Started with C# 2.0 and .NET Programming (2nd Edition) by Jesse Liberty and Brian MacDonald ISBN 0596102097
Structured & Object-Oriented Problem Solving Using C++ by Andrew C. Staugaard, Jr. ISBN 0130284513
Small C++ How to Program by Deitel ISBN 0131857584
Head First Design Patterns by Elisabeth Freeman, Eric Freeman, Bert Bates, Kathy Sierra ISBN 0596007124
SQL Pocket Guide, Second Edition By Jonathan Gennick ISBN 0596526881
SQL in a Nutshell, Second Edition A Desktop Quick Reference By Kevin Kline With Daniel Kline, Brand Hunt ISBN 0596004818
Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides ISBN 0201633612
The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames) (Paperback) by Edward F. Maurina III ISBN 1568812841
Developing Application Frameworks in .NET by Xin Chen ISBN 1590592883
AI for Game Developers by David M. Bourg, Glenn Seemann ISBN 0596005555
Physics for Game Developers by David M Bourg ISBN 0596000065
Beginning Math and Physics for Game Programmers by Wendy Stahler ISBN 0735713901
Concise Prelude to Programming: Concepts and Design by Steward Venit ISBN 1576761320
Problem Solving and Programming Concepts by Maureen Sprankle ISBN 0130482684
JavaScript: The Definitive Guide, David Flanagan ISBN 0596000480
Programming Microsoft ADO.NET 2.0 Core Reference, by Dino Esposito ISBN 073562206X [Image:ADONETCore.jpg]
Beginning Database Design (Wrox Beginning Guides) by Gavin Powell ISBN 0764574906
Beginning ASP.NET 2.0 and Databases by John Kauffman, Bradley Millington ISBN 0471781347