Difference between revisions of "Hello World in XNA 3.0 using spritefont"

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</csharp>
 
</csharp>
  
5. Initalize the spriteFont viriable in the Load_Contect Method right below the // TODO: use this.Content to load your game content here
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5. Initalize the spriteFont viriable in the Load_Content() Method right below the // TODO: use this.Content to load your game content here
  
 
<csharp>
 
<csharp>
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</csharp>
 
</csharp>
  
6. Add code to Draw some text with your new spriteFont. In the Draw method add
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6. Add code to Draw some text with your new spriteFont. In the Draw() method add
  
 
<csharp>
 
<csharp>

Revision as of 20:15, 25 January 2009

1. Create a new XNA Project

HelloSpriteFont NewProject.png

2. Right Click on the Content Folder and Choose New Item

HelloSpriteFont NewItem.png

3. Select SpriteFont. And name your file Kootenay.spritefont

HelloSpriteFont NewSpriteFont.png

4. Now we need to add some code to load our new spriteFont. Add new SpriteFont variable.

<csharp> SpriteFont spriteFont; //Declare spriteFont </csharp>

right below the definition of spriteBatch <csharp> SpriteBatch spriteBatch; </csharp>

5. Initalize the spriteFont viriable in the Load_Content() Method right below the // TODO: use this.Content to load your game content here

<csharp>

           // TODO: use this.Content to load your game content here
           spriteFont = Content.Load<SpriteFont>("Kootenay");

</csharp>

6. Add code to Draw some text with your new spriteFont. In the Draw() method add

<csharp>

// TODO: Add your drawing code here
           spriteBatch.Begin();
           spriteBatch.DrawString(spriteFont, "Hello XNA!!!", new Vector2(100, 100), Color.Silver);
           spriteBatch.End();

</csharp>