Difference between revisions of "Game Programming Class8"
esse quam videri
(→Final Game Presentation) |
(→Final Game Presentation) |
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Discuss Final Projects requirements | Discuss Final Projects requirements | ||
+ | Version 0 POC | ||
+ | *Temp art | ||
+ | *Test main machanic | ||
+ | Version 1 game ready for internal testing | ||
*Temp art | *Temp art | ||
*First Pass and Game mechanics may not be fully balanced or perfect but is playable | *First Pass and Game mechanics may not be fully balanced or perfect but is playable | ||
Line 9: | Line 13: | ||
**Implementations may not be complete but they should be functional | **Implementations may not be complete but they should be functional | ||
− | Version | + | Version 2 game is ready for public testing |
*No Temp art | *No Temp art | ||
*All Game features are implemented and testable | *All Game features are implemented and testable | ||
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*Animations | *Animations | ||
− | After the | + | After the final games have been tested internally we will revise and then test them externally. |
==Sound Manager== | ==Sound Manager== |
Revision as of 16:00, 30 October 2013
Contents
Final Game Presentation
Discuss Final Projects requirements
Version 0 POC
- Temp art
- Test main machanic
Version 1 game ready for internal testing
- Temp art
- First Pass and Game mechanics may not be fully balanced or perfect but is playable
- All Major Game features have been implemented
- Implementations may not be complete but they should be functional
Version 2 game is ready for public testing
- No Temp art
- All Game features are implemented and testable
- Audio
- Animations
After the final games have been tested internally we will revise and then test them externally.
Sound Manager
SoundManager.cs Sound management class. There are several problems with the sound
How to expose methods to the other classes. Should it be a sevice? Event Model?
- Sound Variables
- Global Variables
- RPC Variables
- Homework
- Midterm Project Due Next Week
Demo Icon
Demo Packaging
Requirements for 2D Game
- Loads and Displays 2D graphics
- Uses Text for Output to player and GameConsole for debugging
- Uses GamePad or Keyboard for input. Uses a game service to handle input from these devices
- Has stateful sprites that animate or change states
- Has some kind of Animation
- Uses Sound
- Has website for distribution
Home Work
Final Game main mechanic POC