Difference between revisions of "Game Programming Class8"
esse quam videri
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− | Sound Manager | + | ==Sound Manager== |
SoundManager.cs Sound management class. | SoundManager.cs Sound management class. | ||
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* Loads and Displays 2D graphics | * Loads and Displays 2D graphics | ||
* Uses Text for Output to player and GameConsole for debugging | * Uses Text for Output to player and GameConsole for debugging | ||
− | * Uses GamePad or | + | * Uses GamePad or Keyboard for input. Uses a game service to handle input from these devices |
* Has stateful sprites that animate or change states | * Has stateful sprites that animate or change states | ||
* Has some kind of Animation | * Has some kind of Animation | ||
* Uses Sound | * Uses Sound |
Revision as of 07:55, 16 February 2009
Sound Manager
SoundManager.cs Sound management class. There are several problems with the sound
How to expose methods to the other classes. Should it be a sevice? Event Model?
- Sound Variables
- Global Variables
- RPC Variables
- Homework
- Midterm Project Due Next Week
Requirements for 2D Game
* Loads and Displays 2D graphics * Uses Text for Output to player and GameConsole for debugging * Uses GamePad or Keyboard for input. Uses a game service to handle input from these devices * Has stateful sprites that animate or change states * Has some kind of Animation * Uses Sound