Game Programming Class7

esse quam videri
Revision as of 03:01, 9 February 2009 by Jeff (talk | contribs) (New page: Audio Editors Audacity Where to get sounds Commercial * http://www.sounddogs.com Creative Commons * http://freesound.iua.upf.edu/ * http://creativecommons.org/audio/ Qu...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Audio Editors

Audacity Where to get sounds

Commercial

   * http://www.sounddogs.com

Creative Commons

   * http://freesound.iua.upf.edu/
   * http://creativecommons.org/audio/ 

Questionable Orgin

   * http://www.findsounds.com
   * http://www.soundshopper.com
   * http://www.flashsound.com
   * http://www.soundrangers.com
   * http://www.soundservice.com
   * http://www.cssmusic.com
   * http://www.soundamerica.com
   * http://www.a1freesoundeffects.com
   * http://www.flashsounds.de 

XACT

XNA Audio Tool

   * SoundBank
   * WaveBank

XACT Demo XNA Audio Classes

private AudioEngine engine;

               private WaveBank waveBank;
               private SoundBank soundBank;

Homework Make and xna project that uses and XACT Project to play a backgound track and a sound effect triggered from user input or a game event.