Difference between revisions of "Game Programming Class7"

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(XACT)
Line 30: Line 30:
 
* WaveBank
 
* WaveBank
  
XACT Demo
+
First Audio Project [XACT Demo http://imamp.colum.edu/mediawiki/index.php/XNA_First_Sound_Project]
XNA Audio Classes
 
  
private AudioEngine engine;
+
==XNA Audio Classes==
                private WaveBank waveBank;
+
 
                private SoundBank soundBank;
+
<csharp>
 +
 
 +
  private AudioEngine engine;
 +
  private WaveBank waveBank;
 +
  private SoundBank soundBank;
 +
</csharp>
  
 
==Homework==
 
==Homework==

Revision as of 02:10, 9 March 2009

Review Homework

Make sure to post all projects linked to your solution. Please pre/postpend your name or initial to your Homework when you post it.

Audio Editors

Audacity

Where to get sounds

Commercial

Creative Commons

Questionable Origin

XACT

XNA Audio Tool

  • SoundBank
  • WaveBank

First Audio Project [XACT Demo http://imamp.colum.edu/mediawiki/index.php/XNA_First_Sound_Project]

XNA Audio Classes

<csharp>

  private AudioEngine engine;
  private WaveBank waveBank;
  private SoundBank soundBank;

</csharp>

Homework

  • Make an XNA project that uses and XACT Project to play a background track and a sound effect triggered from user input or a game event. 3 points
  • Work on 2D Game Version 1 due next week
  • Build Website for 2D Game 2 points