Difference between revisions of "Game Programming Class7"

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(New page: Audio Editors Audacity Where to get sounds Commercial * http://www.sounddogs.com Creative Commons * http://freesound.iua.upf.edu/ * http://creativecommons.org/audio/ Qu...)
 
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==Audio Editors==
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[http://audacity.sourceforge.net/ Audacity]
  
Audio Editors
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==Where to get sounds==
 +
===Commercial===
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* [http://www.sounddogs.com Sounddogs]
  
Audacity
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===Creative Commons===
Where to get sounds
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* [http://freesound.iua.upf.edu/ Freesound]
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* [http://creativecommons.org/audio/ Creative Commons Audio]
  
Commercial
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===Questionable Origin===
 
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* [http://www.findsounds.com FindSounds]
    * http://www.sounddogs.com
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* [http://www.soundshopper.com SoundShopper.com]
 
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* [http://www.flashsound.com FlashSound.com]
Creative Commons
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* [http://www.soundrangers.com Soundrangers]
 
+
<!-- * http://www.soundservice.com -->
    * http://freesound.iua.upf.edu/
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* [http://www.cssmusic.com CSS Music]
    * http://creativecommons.org/audio/
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* [http://www.soundamerica.com SoundAmerica]
 
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* [http://www.a1freesoundeffects.com A1 Free Sound Effects]
Questionable Orgin
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<!-- * [http://www.flashsounds.de ] 404 -->
 
 
    * http://www.findsounds.com
 
    * http://www.soundshopper.com
 
    * http://www.flashsound.com
 
    * http://www.soundrangers.com
 
    * http://www.soundservice.com
 
    * http://www.cssmusic.com
 
    * http://www.soundamerica.com
 
    * http://www.a1freesoundeffects.com
 
    * http://www.flashsounds.de  
 
 
 
XACT
 
  
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==XACT==
 
XNA Audio Tool
 
XNA Audio Tool
  
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                 private SoundBank soundBank;
 
                 private SoundBank soundBank;
  
Homework
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==Homework==
Make and xna project that uses and XACT Project to play a backgound track and a sound effect triggered from user input or a game event.
+
Make an XNA project that uses and XACT Project to play a background track and a sound effect triggered from user input or a game event.

Revision as of 02:18, 10 February 2009

Audio Editors

Audacity

Where to get sounds

Commercial

Creative Commons

Questionable Origin

XACT

XNA Audio Tool

   * SoundBank
   * WaveBank

XACT Demo XNA Audio Classes

private AudioEngine engine;

               private WaveBank waveBank;
               private SoundBank soundBank;

Homework

Make an XNA project that uses and XACT Project to play a background track and a sound effect triggered from user input or a game event.