Difference between revisions of "Game Programming Class7"

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==Monogame samples==
 
==Monogame samples==
  
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https://github.com/Mono-Game/MonoGame.Samples
  
 
==Strategy Pattern==
 
==Strategy Pattern==
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http://www.csharpfriends.com/Articles/getArticle.aspx?articleID=65
 
http://www.csharpfriends.com/Articles/getArticle.aspx?articleID=65
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==Demo==
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Mangers and Strategy Pattern
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==Homework==
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Ghost Manager Component
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*GhostManager should be able to handle an arbitrary number of ghosts
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*GhostManaget should move and draw the ghosts on each update and draw
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*GhostManager should check for Ghost on Ghost collision and change the ghosts direction if the collide
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*GhostManager should create 4 ghosts in random locations and make sure that the ghosts don't spawn on top of each other
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*ChostManger should be able to add and remove ghosts at any time,
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You can use the code we started in class
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https://iam.colum.edu:8443/svn/GPMonogame3/trunk/jeff/ShotManager/

Latest revision as of 21:58, 13 March 2015

Physics

http://box2d.org/

c# Box2D https://code.google.com/p/box2dx/

https://github.com/d-snp/Farseer-Physics

http://farseerphysics.codeplex.com/

http://www.mataliphysics.com/

Platformer Example

Show platformer starter kit

http://msdn.microsoft.com/en-us/library/dd254918(v=xnagamestudio.31).aspx

simple and elegant but not that flexible

Monogame samples

https://github.com/Mono-Game/MonoGame.Samples

Strategy Pattern

Manager classes to implement strategy pattern

http://www.dofactory.com/Patterns/PatternStrategy.aspx

Types of Collections

c# stacks are LIFO

Queue FIFO

First-In-First-Out

Peek

Get the current item in the queue

Enqueue

Dequeue

Stack LIFO

Last-In-First-Out

pop

removed last object added to the stack

push

push an object onto the stack

peek

shows to top object on the stack

http://www.csharpfriends.com/Articles/getArticle.aspx?articleID=65

Demo

Mangers and Strategy Pattern

Homework

Ghost Manager Component

  • GhostManager should be able to handle an arbitrary number of ghosts
  • GhostManaget should move and draw the ghosts on each update and draw
  • GhostManager should check for Ghost on Ghost collision and change the ghosts direction if the collide
  • GhostManager should create 4 ghosts in random locations and make sure that the ghosts don't spawn on top of each other
  • ChostManger should be able to add and remove ghosts at any time,

You can use the code we started in class

https://iam.colum.edu:8443/svn/GPMonogame3/trunk/jeff/ShotManager/