Difference between revisions of "Game Programming Class6"

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(Platformer Example)
(Homework)
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==Homework==
 
==Homework==
Proof of concept for Midterm Game
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Shooting Game
 
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*must use game components
*Make a small demo of the main concept of you game.
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*must be multiplayer (both on keyboard or multiple game pads) don't use networking
*Temp art and missing elements are fine at this point
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*must be able to shoot at each other or work together to shoot enemies
*Don't worry about intro screens
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*include shot manager and or shot manager
*Collect audio and art assets
 

Revision as of 16:57, 9 October 2013

I knew it was coming

http://www.engadget.com/2010/03/06/microsoft-shows-off-single-game-running-on-windows-windows-phon/

Physics

http://box2d.org/

c# Box2D https://code.google.com/p/box2dx/

https://github.com/d-snp/Farseer-Physics

http://farseerphysics.codeplex.com/

http://www.mataliphysics.com/

Simple Animation

what extra fields do we need for animation?

http://create.msdn.com/en-US/education/catalog/sample/sprite_sheet

Platformer Example

Show platformer starter kit

http://msdn.microsoft.com/en-us/library/dd254918(v=xnagamestudio.31).aspx

simple and elegant but not that flexible

Animation Classes

Way too many classes for me to type here

  • PacMan States
  • PacMan Dying Animation
  • PacMan Eating

IntroAnimation Project IntroAnimation.zip

Ugly but flexible

  • DrawableAnimatableSprite.cs
  • CelAnimationManager.cs

Homework

Shooting Game

  • must use game components
  • must be multiplayer (both on keyboard or multiple game pads) don't use networking
  • must be able to shoot at each other or work together to shoot enemies
  • include shot manager and or shot manager