Game Programming Class6
esse quam videri
Revision as of 03:23, 4 September 2013 by Jeff (talk | contribs) (Jeff moved page XNA Programming Class6 to Game Programming Class6)
I knew it was coming
http://www.engadget.com/2010/03/06/microsoft-shows-off-single-game-running-on-windows-windows-phon/
Contents
Review SVN
- Import
- Checkout
- Update
- Merge
Midterm Presentation
Discuss Midterm Projects requirements
Midterm Version 1 due on 3/15 game is functional and testable
- Temp art
- First Pass and Game mechanics may not be fully balanced or perfect but is playable
- All Major Game features have been implemented
- Implementations may not be complete but they should be functonal
Midterm Version 2 due on 3/29 game is ready for public testing
- No Temp art
- All Game features are implemented and testable
- Audio
- Animations
After the midterms games have been tested internally we will revise and then test them externally.
Simple Animation
what extra fields do we need for animation?
http://create.msdn.com/en-US/education/catalog/sample/sprite_sheet
Platformer Example
Show platformer starter kit
simple and elegant but not that flexible
Animation Classes
Way too many classes for me to type here
- PacMan States
- PacMan Dying Animation
- PacMan Eating
IntroAnimation Project IntroAnimation.zip
Ugly but flexible
- DrawableAnimatableSprite.cs
- CelAnimationManager.cs
Homework
Proof of concept for Midterm Game
- Make a small demo of the main concept of you game.
- Temp art and missing elements are fine at this point
- Don't worry about intro screens
- Collect audio and art assets