Difference between revisions of "Game Programming Class6"
esse quam videri
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==Physics== | ==Physics== | ||
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http://www.mataliphysics.com/ | http://www.mataliphysics.com/ | ||
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+ | ==Protability== | ||
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+ | Separation of Concerns | ||
+ | *https://msdn.microsoft.com/en-us/library/ee658124.aspx | ||
+ | *http://en.wikipedia.org/wiki/Separation_of_concerns | ||
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+ | Single Responsibility Principle | ||
+ | *http://en.wikipedia.org/wiki/Single_responsibility_principle | ||
+ | *http://www.butunclebob.com/ArticleS.UncleBob.PrinciplesOfOod | ||
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+ | ==PacMan Class Simplified and Generalized== | ||
==Simple Animation== | ==Simple Animation== |
Revision as of 17:10, 3 March 2015
Contents
Physics
c# Box2D https://code.google.com/p/box2dx/
https://github.com/d-snp/Farseer-Physics
http://farseerphysics.codeplex.com/
Protability
Separation of Concerns
- https://msdn.microsoft.com/en-us/library/ee658124.aspx
- http://en.wikipedia.org/wiki/Separation_of_concerns
Single Responsibility Principle
- http://en.wikipedia.org/wiki/Single_responsibility_principle
- http://www.butunclebob.com/ArticleS.UncleBob.PrinciplesOfOod
PacMan Class Simplified and Generalized
Simple Animation
what extra fields do we need for animation?
http://create.msdn.com/en-US/education/catalog/sample/sprite_sheet
Platformer Example
Show platformer starter kit
http://msdn.microsoft.com/en-us/library/dd254918(v=xnagamestudio.31).aspx
simple and elegant but not that flexible
Animation Classes
Way too many classes for me to type here
- PacMan States
- PacMan Dying Animation
- PacMan Eating
IntroAnimation Project IntroAnimation.zip
Complicated but flexible
- DrawableAnimatableSprite.cs
- CelAnimationManager.cs
Homework
Shooting Game
- must use game components
- must be multiplayer (both on keyboard or multiple game pads) don't use networking
- must be able to shoot at each other or work together to shoot enemies
- include shot manager and or shot manager