Difference between revisions of "Game Programming Class6"
esse quam videri
(→Homework) |
(→Homework) |
||
Line 48: | Line 48: | ||
*include shot manager and or shot manager | *include shot manager and or shot manager | ||
− | [[ | + | [[File:PADMANSHOOTCAPTURE.PNG]] |
Revision as of 17:12, 9 October 2013
I knew it was coming
http://www.engadget.com/2010/03/06/microsoft-shows-off-single-game-running-on-windows-windows-phon/
Physics
c# Box2D https://code.google.com/p/box2dx/
https://github.com/d-snp/Farseer-Physics
http://farseerphysics.codeplex.com/
Simple Animation
what extra fields do we need for animation?
http://create.msdn.com/en-US/education/catalog/sample/sprite_sheet
Platformer Example
Show platformer starter kit
http://msdn.microsoft.com/en-us/library/dd254918(v=xnagamestudio.31).aspx
simple and elegant but not that flexible
Animation Classes
Way too many classes for me to type here
- PacMan States
- PacMan Dying Animation
- PacMan Eating
IntroAnimation Project IntroAnimation.zip
Complicated but flexible
- DrawableAnimatableSprite.cs
- CelAnimationManager.cs
Homework
Shooting Game
- must use game components
- must be multiplayer (both on keyboard or multiple game pads) don't use networking
- must be able to shoot at each other or work together to shoot enemies
- include shot manager and or shot manager