Difference between revisions of "Game Programming Class6"
esse quam videri
(→Physics) |
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==Platformer Example== | ==Platformer Example== | ||
Show platformer starter kit | Show platformer starter kit | ||
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+ | http://msdn.microsoft.com/en-us/library/dd254918(v=xnagamestudio.31).aspx | ||
simple and elegant but not that flexible | simple and elegant but not that flexible |
Revision as of 16:53, 9 October 2013
I knew it was coming
http://www.engadget.com/2010/03/06/microsoft-shows-off-single-game-running-on-windows-windows-phon/
Physics
c# Box2D https://code.google.com/p/box2dx/
https://github.com/d-snp/Farseer-Physics
http://farseerphysics.codeplex.com/
Simple Animation
what extra fields do we need for animation?
http://create.msdn.com/en-US/education/catalog/sample/sprite_sheet
Platformer Example
Show platformer starter kit
http://msdn.microsoft.com/en-us/library/dd254918(v=xnagamestudio.31).aspx
simple and elegant but not that flexible
Animation Classes
Way too many classes for me to type here
- PacMan States
- PacMan Dying Animation
- PacMan Eating
IntroAnimation Project IntroAnimation.zip
Ugly but flexible
- DrawableAnimatableSprite.cs
- CelAnimationManager.cs
Homework
Proof of concept for Midterm Game
- Make a small demo of the main concept of you game.
- Temp art and missing elements are fine at this point
- Don't worry about intro screens
- Collect audio and art assets