Difference between revisions of "Game Programming Class6"

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(Midterm Presentation)
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http://www.engadget.com/2010/03/06/microsoft-shows-off-single-game-running-on-windows-windows-phon/
 
http://www.engadget.com/2010/03/06/microsoft-shows-off-single-game-running-on-windows-windows-phon/
 
==Midterm Presentation==
 
 
Discuss Midterm Projects requirements
 
 
Midterm Version 1 due on 3/15 game is functional and testable
 
*Temp art
 
*First Pass and Game mechanics may not be fully balanced or perfect but is playable
 
*All Major Game features have been implemented
 
**Implementations may not be complete but they should be functonal
 
 
Midterm Version 2 due on 3/29 game is ready for public testing
 
*No Temp art
 
*All Game features are implemented and testable
 
*Audio
 
*Animations
 
 
After the midterms games have been tested internally we will revise and then test them externally.
 
  
 
==Simple Animation==
 
==Simple Animation==

Revision as of 15:25, 9 October 2013

I knew it was coming

http://www.engadget.com/2010/03/06/microsoft-shows-off-single-game-running-on-windows-windows-phon/

Simple Animation

what extra fields do we need for animation?

http://create.msdn.com/en-US/education/catalog/sample/sprite_sheet

Platformer Example

Show platformer starter kit

simple and elegant but not that flexible

Animation Classes

Way too many classes for me to type here

  • PacMan States
  • PacMan Dying Animation
  • PacMan Eating

IntroAnimation Project IntroAnimation.zip

Ugly but flexible

  • DrawableAnimatableSprite.cs
  • CelAnimationManager.cs

Homework

Proof of concept for Midterm Game

  • Make a small demo of the main concept of you game.
  • Temp art and missing elements are fine at this point
  • Don't worry about intro screens
  • Collect audio and art assets