Game Programming Class5

esse quam videri
Revision as of 15:29, 9 October 2013 by Jeff (talk | contribs) (Physics)
Jump to: navigation, search

Game Services

Review Game Components

IntroGameLibrary

Turn the console class into a service

Each GameService needs to have a unique interface so that there is an entry in the system types table. The interface allows the game to return the correct type.

  • GameConsole.cs

All of these files are available in the IntoGameLibrary Project in the classfolders.

Advanced Sprites/Collision

Simple Collision

Check if two rectangles intersect. By adding a rectangle that represents the area of the sprite it's easy to ask XNA if two rectangles intersect

3 tutorial on App Hub

PerPixelCollision

Load both textures into a color array. Make a rectangle of the intersection of the two textures. Check all the pixels in intersection of the color arrays for intersecting pixels.

The definition for both methods is in the Sprite class (Sprite.cs)

Chase and Evade

Example of simple states and simple vector geometry.

Better example not yet implemented

PacMan Chase and Evade example in repo IntroChaseEvade demostratea

  • Collision
  • State for feeble AI
  • Sprite Markers

Homework

Collision test game.

Create a game that collides two Sprites. you can use either simple rectangle collision or per pixel as shown in class