Difference between revisions of "Game Programming Class4"
(→Game Components) |
(→Look at One button Games) |
||
Line 86: | Line 86: | ||
* Create your own game service and use it in an xna project | * Create your own game service and use it in an xna project | ||
− | == | + | ==Criteria for One button Games== |
Criteria | Criteria |
Revision as of 20:20, 14 February 2011
Contents
Happy Time
http://tsvnaddin.codeplex.com/
Game Components
About components Application Overview
Game Components are reusable and easy to add to a game.
- GameComponent Class
- DrawGameComponent Class
http://blogs.msdn.com/xna/archive/2006/08/31/734204.aspx
Common methods
Enabled
- Indicates whether GameComponent.Update should be called when Game.Update is called.
UpdateOrder
- Indicates the order in which the GameComponent should be updated relative to other GameComponent instances. Lower values are updated first.
(available if it is a DrawableGameComponent)
Visible
- Indicates whether Draw should be called.
DrawOrder
- Order in which the component should be drawn, relative to other components that are in the same GameComponentCollection.
Game Service
A game service is a game component that uses an interface to enforce a singleton pattern and make a single instance of a game component accessible to all other components. It's a nice mechanism to maintain a loose coupling between components.
A singleton is a class that only allows a single instance of the class to be created. A game service is not a true singleton as it uses a unique interface to identify and expose it at the game level.
A game service is a built in mechanism that allows a game to create and manage a single instance of a component ans allows other components access to the service.
Good candidates for a game service are.
- InputHandler
- GameConsole
- Profiling Service
- Scoreboard
Microsoft has added the
InputHandler Service
In a separate Library Class. We are going to start using this library for resuable components of our games.
Useful info missing from the XNA input states
WasPressed determines is a button was press between the last update and the current update. To do this we need to store that keyboard and controller states from the previous call to update.
Console Class
Separate IntroGameLibrary Project to help Encapsulate Reusable Code.
- IntroConsole.zip
- IntroGameLibrary.zip
IntroGameLibrary/GameConsole.cs To add the Component to the Game we make an declare in the game class. Then we need to add the component to the Game Components Collection.
<csharp>
GameConsole gameConsole;
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content";
gameConsole = new GameConsole(this); this.Components.Add(gameConsole); }
</csharp>
IntroConsole/Game1.cs
Homework
- Use the fps component to create a baseline log
- Convert Project 3 to use the inputHandler service
Bonus
- Create your own game service and use it in an xna project
Criteria for One button Games
Criteria
- 2 pt unified code base
- 1 pt using input
- 2 pt is it a game