Difference between revisions of "Game Programming Class4"

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(Console Class)
(InputHandler Service)
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===InputHandler Service===
 
===InputHandler Service===
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 +
Useful info missing from the XNA input states
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 +
'''WasPressed''' determines is a button was press between the last update and the current update. To do this we need to store that keyboard and controller states from the previous call to update.
  
 
===Console Class===
 
===Console Class===

Revision as of 03:57, 15 February 2010

Game Components

About components Application Overview

Game Components are reusable and easy to add to a game.

  • GameComponent Class
  • DrawGameComponent Class

http://blogs.msdn.com/xna/archive/2006/08/31/734204.aspx

Common methods

Enabled

Indicates whether GameComponent.Update should be called when Game.Update is called.

UpdateOrder

Indicates the order in which the GameComponent should be updated relative to other GameComponent instances. Lower values are updated first.

(available if it is a DrawableGameComponent)

Visible

Indicates whether Draw should be called.

DrawOrder

Order in which the component should be drawn, relative to other components that are in the same GameComponentCollection.

Game Service

A game service is a game component that uses an interface to enforce a singleton pattern and make a single instance of a game component accessible to all other components. It's a nice mechanism to maintain a loose coupling between components.

A singleton is a class that only allows a single instance of the class to be created. A game service is not a true singleton as it uses a unique interface to identify and expose it at the game level.

A game service is a built in mechanism that allows a game to create and manage a single instance of a component ans allows other components access to the service.

Good candidates for a game service are.

  • InputHandler
  • GameConsole
  • Profiling Service
  • Scoreboard

Microsoft has added the


InputHandler Service

Useful info missing from the XNA input states

WasPressed determines is a button was press between the last update and the current update. To do this we need to store that keyboard and controller states from the previous call to update.

Console Class

Separate IntroGameLibrary Project to help Encapsulate Reusable Code.

  • IntroConsole.zip
  • IntroGameLibrary.zip

IntroGameLibrary/GameConsole.cs To add the Component to the Game we make an declare in the game class. Then we need to add the component to the Game Components Collection.


<csharp>

       GameConsole gameConsole;
       public Game1()
       {
           graphics = new GraphicsDeviceManager(this);
           Content.RootDirectory = "Content";
           gameConsole = new GameConsole(this);
           this.Components.Add(gameConsole);
       }
           

</csharp>

IntroConsole/Game1.cs

Homework

  • Use the fps component to create a baseline log
  • Convert Project 3 to use the inputHandler service

Bonus

  • Create your own game service and use it in an xna project