Difference between revisions of "Game Programming Class3"

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(Input)
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==Homework==
 
==Homework==
Create an XNA project that uses the Keyboard for input.
+
* Create an XNA project that uses the Keyboard for input.
Chapter 5 in XNA Game Studio 2.0 Writing Text
+
* Chapter 5 in XNA Game Studio 2.0 Writing Text
Chapter 7 in XNA Game Studio Express
+
* Chapter 7 in XNA Game Studio Express

Revision as of 08:07, 18 January 2009

Class 3 Input Handling

Fonts

free game fonts XNA Redistributable Font Pack

Fun with Fonts in XNA

in class

Spritefont demo

IntroFonts/Game1.cs IntroFonts.zip

Input

input from Game Controller and Keyboard

GamePad XBoxGamePadWithLabels.png

XNA has builtin support for up to 4 game controllers. The default controller is a x-box controller. X-Box Controller The Controller is accessed through the GamePad Object and the GamePadState Structure reference types <csharp>

        //Get and instance of the gamePadState Structure
        GamePadState gamePad1State = GamePad.GetState(PlayerIndex.One); 
        

Since the Keyboard structure is Windows only we need to use some preprocessor directives

        #if !XBOX360
           #region KeyBoard
           KeyboardState keyboardState = Keyboard.GetState();
        #endif
        

</csharp>

Angle Measured in Radians

using atan2 to get the angle from the direction vector

Vibration

<csharp>

       GamePad.SetVibration(PlayerIndex.One, 1.0f, 1.0f);  //left low freq motor right high freq motor
       

</csharp>

Classes and Generics

Shooting with pacman

in class

PacMan Project with input

Homework

  • Create an XNA project that uses the Keyboard for input.
  • Chapter 5 in XNA Game Studio 2.0 Writing Text
  • Chapter 7 in XNA Game Studio Express