Game Programming Class14
esse quam videri
Contents
Mixing 2D and 3D
I forgot to show you last week that the spritebatch draw code need to be modified slighty in order top mix 2D and 3D
spriteBatch.Begin(SpriteBlendMode.AlphaBlend, SpriteSortMode.Deferred, SaveStateMode.SaveState);
Lighting
The xna basic effect is a simple implementation of a <a href="http://msdn.microsoft.com/en-us/library/bb509561%28VS.85%29.aspx">HLSL</a> effect.
HLSL is Microsofts High level implementeion of FFE Fixed Function Pipeline implemted in video hardware.</p> GPU Hardware does two things The vertexr shader runs first and is rasterized to 2D then the pixel shaders run.
- Vertex Shader
- Pixel Shader
Lighting Demo with Basic Effect IntroMeshLights.zip
HLSL
HLSL Demo
SkyBox
<a href="http://www.ziggyware.com/readarticle.php?article_id=71">http://www.ziggyware.com/readarticle.php?article_id=71</a>
<a href="ClassSource/Projects/IntroMeshLightsSkyBox.zip">IntroMeshLightsSkyBox.zip</a>
?? http://www.planetside.co.uk/terragen/
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