Game Programming Class12
The work must be complete and dropped off at the gallery by May 1st ideally, this will be all equipment
The dates for installation are May 4-8th 2009 - Make sure you are available somewhere in here to make sure your piece works.
Exhibition is open May 11th through June 12th, 2009
MANIFEST is May 15th 4-7pm
De-installation is June 15-19 2009
Safe Cropping zones
Show safe zones for XBox
Billboards are basically textured squares (two triangles) that point towards the camera and appear to be a 3D model. They are cheaper and easier to work with than models many early 3D games consisted mainly of billboards. Billboards are still used to fake 3D objects.
The XNA 3DAudio example from http://creators.xna.com/en-US/sample/3daudio
has a good example of using billboards. This example also demonstrates 3D audio.
Quad Drawer Class
- SpriteEntity/Quad Sprite I changed the name
I've added these two classes to our IntroGameLibrary Project. Here's an example. I did change the projection view size and some of the scales of the billboards.
A mesh is a collection of vertices, faces and edges that define a 3d shape. XNA can import .X or .Fbx files. .X files are Files created for DirectX, while FBX is an platform independent 3D mesh file type.
FBX is now a platform and has its own API and SDK from Autodesk
Mesh Example IntroMesh.zip
You can get some free models from TurboSquid, or you can make your own models with Blender.
Blender is a free 3D program. It can export fbx models for xna.
- Installing Blender
- Getting Started with Blender 3D and XNA
- Blender Manual
Try out blender. Make a model and load it into XNA