Difference between revisions of "Game Programming Class12"
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The work must be complete and dropped off at the gallery by May 1st ideally, this will be all equipment | The work must be complete and dropped off at the gallery by May 1st ideally, this will be all equipment | ||
+ | |||
The dates for installation are May 4-8th 2009 - Make sure you are available somewhere in here to make sure your piece works. | The dates for installation are May 4-8th 2009 - Make sure you are available somewhere in here to make sure your piece works. | ||
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MANIFEST is May 15th 4-7pm | MANIFEST is May 15th 4-7pm | ||
− | + | De-installation is June 15-19 2009 | |
==Safe Cropping zones== | ==Safe Cropping zones== | ||
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Show safe zones for XBox | Show safe zones for XBox | ||
− | + | ==Billboards== | |
− | == | ||
Billboards are basically textured squares (two triangles) that point towards the camera and appear to be a 3D model. They are cheaper and easier to work with than models many early 3D games consisted mainly of billboards. Billboards are still used to fake 3D objects. | Billboards are basically textured squares (two triangles) that point towards the camera and appear to be a 3D model. They are cheaper and easier to work with than models many early 3D games consisted mainly of billboards. Billboards are still used to fake 3D objects. | ||
− | |||
The XNA 3DAudio example from | The XNA 3DAudio example from | ||
− | |||
<html> | <html> | ||
<a href="http://creators.xna.com/en-US/sample/3daudio"> | <a href="http://creators.xna.com/en-US/sample/3daudio"> | ||
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has a good example of using billboards. This example also demonstrates 3D audio. | has a good example of using billboards. This example also demonstrates 3D audio. | ||
− | Quad Drawer Class | + | ==Quad Drawer Class== |
:SpriteEntity/Quad Sprite I changed the name | :SpriteEntity/Quad Sprite I changed the name | ||
− | I've added these two classes to our IntroGameLibrary Project. Here's an example. I did change the projection view size and some of the scales of the billboards. | + | I've added these two classes to our IntroGameLibrary Project. Here's an example. I did change the projection view size and some of the scales of the billboards. |
IntroQuad Project | IntroQuad Project | ||
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A mesh is a collection of vertices, faces and edges that define a 3d shape. | A mesh is a collection of vertices, faces and edges that define a 3d shape. | ||
XNA can import .X or .Fbx files. | XNA can import .X or .Fbx files. | ||
− | .X files are Files created for DirectX, while FBX is an platform independent 3D mesh file type | + | .X files are Files created for DirectX, while FBX is an platform independent 3D mesh file type. |
− | FBX is now | + | FBX is now a platform and has its own API and SDK from Autodesk |
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6837478 | http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6837478 | ||
− | |||
Mesh Example IntroMesh.zip | Mesh Example IntroMesh.zip | ||
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==Blender== | ==Blender== | ||
− | [http://www.blender.org/ Blender] is a free 3D program. | + | [http://www.blender.org/ Blender] is a free 3D program. It can export fbx models for xna. |
− | + | ||
+ | # Installing Blender | ||
# [http://www.virtualrealm.com.au/articles/blender-3d/installing-blender-3d/ Getting Started with Blender 3D and XNA] | # [http://www.virtualrealm.com.au/articles/blender-3d/installing-blender-3d/ Getting Started with Blender 3D and XNA] | ||
# [http://www.virtualrealm.com.au/articles/blender-3d/getting-started-with-blender-3d-and-xna/ Blender Manual] | # [http://www.virtualrealm.com.au/articles/blender-3d/getting-started-with-blender-3d-and-xna/ Blender Manual] |
Revision as of 21:15, 20 April 2009
Contents
DealLines
The work must be complete and dropped off at the gallery by May 1st ideally, this will be all equipment
The dates for installation are May 4-8th 2009 - Make sure you are available somewhere in here to make sure your piece works.
Exhibition is open May 11th through June 12th, 2009
MANIFEST is May 15th 4-7pm
De-installation is June 15-19 2009
Safe Cropping zones
Show safe zones for XBox
Billboards
Billboards are basically textured squares (two triangles) that point towards the camera and appear to be a 3D model. They are cheaper and easier to work with than models many early 3D games consisted mainly of billboards. Billboards are still used to fake 3D objects.
The XNA 3DAudio example from http://creators.xna.com/en-US/sample/3daudio
has a good example of using billboards. This example also demonstrates 3D audio.
Quad Drawer Class
- SpriteEntity/Quad Sprite I changed the name
I've added these two classes to our IntroGameLibrary Project. Here's an example. I did change the projection view size and some of the scales of the billboards.
IntroQuad Project
Meshes
A mesh is a collection of vertices, faces and edges that define a 3d shape. XNA can import .X or .Fbx files. .X files are Files created for DirectX, while FBX is an platform independent 3D mesh file type.
FBX is now a platform and has its own API and SDK from Autodesk
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6837478
Mesh Example IntroMesh.zip
IntroMesh
You can get some free models from TurboSquid, or you can make your own models with Blender.
Blender
Blender is a free 3D program. It can export fbx models for xna.
- Installing Blender
- Getting Started with Blender 3D and XNA
- Blender Manual
- Blender_3D:_Noob_to_Pro
- Beginner_Tutorials/Print_version
Homework
Try out blender. Make a model and load it into XNA