Difference between revisions of "Game Programming Class11"

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==MonoGame sample==
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https://github.com/CartBlanche/MonoGame-Samples
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==Particles==
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Lignting is fun http://gamedev.tutsplus.com/tutorials/implementation/how-to-generate-shockingly-good-2d-lightning-effects/
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Particle's in IntoLibrary
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*easy to add and define
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*profile until your game runs slow
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==Ship to XBox==
 
==Ship to XBox==
 
In class demo
 
In class demo
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==Intro To 3D==
 
==Intro To 3D==
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XNA 4 is very different than XNA 3.1
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http://www.nelxon.com/blog/xna-3-1-to-xna-4-0-cheatsheet/
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http://msdn.microsoft.com/en-us/library/bb203926.aspx
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Vectors : Vector3 x , y , z
 
Vectors : Vector3 x , y , z
  
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* Vertex Buffer :Vertex buffer is a list of vertices that are used to make one of the XNA privative shapes.
 
* Vertex Buffer :Vertex buffer is a list of vertices that are used to make one of the XNA privative shapes.
 
*VertexDeclaration
 
*VertexDeclaration
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==Mono Game Shaders==
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https://github.com/mono/MonoGame/wiki/Effects-And-Shaders
  
 
==Matrix Translations==
 
==Matrix Translations==

Latest revision as of 03:24, 4 September 2013

MonoGame sample

https://github.com/CartBlanche/MonoGame-Samples


Particles

Lignting is fun http://gamedev.tutsplus.com/tutorials/implementation/how-to-generate-shockingly-good-2d-lightning-effects/

Particle's in IntoLibrary

  • easy to add and define
  • profile until your game runs slow

Ship to XBox

In class demo

  • Creators Club
  • Deploy to XBox360 with visual studio
  • Package for deployment

Intro To 3D

XNA 4 is very different than XNA 3.1 http://www.nelxon.com/blog/xna-3-1-to-xna-4-0-cheatsheet/

http://msdn.microsoft.com/en-us/library/bb203926.aspx


Vectors : Vector3 x , y , z

Right handed vs Left Handed Coordinate Systems RHCS and LHSC

Matrices: A matrix is a class that is used to transform vectors.

High Level Shader Language

HLSL pathway to Hardware.

World: Matrix that holds all Vertices send to video card

View: frustum of the camera view; near and far clipping plane

Projection: Flat 2D plane that is interpolated from the 3D View

The video card is handed a list of vertices. The vertices are then places in the world. The View is used to see the world and the projection is the actual view surface.

  • Vertex Buffer :Vertex buffer is a list of vertices that are used to make one of the XNA privative shapes.
  • VertexDeclaration

Mono Game Shaders

https://github.com/mono/MonoGame/wiki/Effects-And-Shaders

Matrix Translations

Simple Translation

How To: Draw Points, Lines, and Other 3D Primitives

Modified How To: Draw Points, Lines, and Other 3D Primitives - source

Matrices can be multiplied together to combine the effects to their translation. The order in which you combine them does matter.

  • I Identity
  • S Scale
  • R Rotate
  • T Translate
  • O Orbit

http://msdn.microsoft.com/en-us/library/ms533864(VS.85).aspx

Intro3DVert1.zip - source

3D Primitives

  • LineList
  • LineStrip
  • TriangleList
  • TriangleStrip

DrawUserPrimitives Project

Homework

Create a simple 3D Vertex buffer that draws some kind of simple object. You can use points, Triangles, or lines, but no meshes.