Difference between revisions of "Game Programming Class11"
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Matrices can be multiplied together to combine the effects to their translation. The order in which you combine the does matter. | Matrices can be multiplied together to combine the effects to their translation. The order in which you combine the does matter. | ||
− | + | * I Identity | |
− | + | * S Scale | |
− | + | * R Rotate | |
− | + | * T Translate | |
− | + | * O Orbit | |
+ | |||
+ | http://msdn.microsoft.com/en-us/library/ms533864(VS.85).aspx | ||
Intro3DVert1.zip - source | Intro3DVert1.zip - source | ||
+ | |||
+ | ==3D Primitives== | ||
==Homework== | ==Homework== | ||
Create a simple 3D Vertex buffer that draws some kind of simple object. You can use points, Triangles, or lines, but no meshes. | Create a simple 3D Vertex buffer that draws some kind of simple object. You can use points, Triangles, or lines, but no meshes. |
Revision as of 01:46, 13 April 2009
Ship to XBox In class demo
Creators Club Deploy to XBox360 with visual studio Package for deployment Intro To 3D Vectors : Vector3 x , y , z
Right handed vs Left Handed Coordinate Systems RHCS and LHSC
Matrices: A matrix is a class that is used to transform vectors. High Level Shader Language
HLSL pathway to Hardware.
World
- Matrix that holds all Vertices send to video card
View
- frustum of the camera view; near and far clipping plane
Projection
- Flat 2D plane that is interpolated from the 3D View
The video card is handed a list of vertices the vetices are then places in the world. The View is used to see the world and the projection is the actual view surface.
- Vertex Buffer
- Vertex buffer is a list of vertices that are used to make one of the XNA privative shapes.
- VertexDeclaration
Matrix Translations
Simple Translation
How To: Draw Points, Lines, and Other 3D Primitives
Modified How To: Draw Points, Lines, and Other 3D Primitives - source
Matrices can be multiplied together to combine the effects to their translation. The order in which you combine the does matter.
- I Identity
- S Scale
- R Rotate
- T Translate
- O Orbit
http://msdn.microsoft.com/en-us/library/ms533864(VS.85).aspx
Intro3DVert1.zip - source
3D Primitives
Homework
Create a simple 3D Vertex buffer that draws some kind of simple object. You can use points, Triangles, or lines, but no meshes.