Game Idea Development
esse quam videri
36-1500 (03) Syllabus
Handouts and Assignments
CLASS ONE - 29Jan08 Textbook: Game Development Essentials, Overview Assignment: Favorite Game Assignment (Due 5Feb08) In-Class Assignment & Discussion: Survey 1 In-Class Screening: PBS| The Video Game Revolution [1] Game Document Review: Munchkin Cthulhu [2] Class 1 Presentation: Introduction CLASS TWO - 5Feb08 Textbook: Game Development Essentials, Chapter 1 Assignment: Game Analysis Assignment (Due 12Feb08) Extra Credit: Attend Squirrel Eiserloh Public Lecture on 2/7 @ 5:30 pm, 623 S. Wabash, Room 405 In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 1 Game Document Review: Magic the Gathering (Core Game with CD ROM Instructions) [3] Bilingual Game Document Review: Mozart Memo Game [4] Class 2 Presentation: Creativity and Flow History CLASS THREE- 12Feb08 Textbook: Game Development Essentials, Chapter 2 Assignment: Bring two manuals to the next class for discussion from one of your games/electronic devices Extra Credit: Attend LiQin Tan Public Lecture on 2/18 @ 5:30 pm, 623 S. Wabash, Room 405 In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 2 In-Class Screening 1: Working with Time, Tension & Ephemeral Design: Andy Goldsworthy: Rivers and Tides [5] In-Class Screening 2: Working with Time, Tension & Enchanted Objects: The Red Shoes (Dance Sequence, Chapter 17) [6] Inspiring Book Reference I: The Stars: A New Way to See Them by H. A. Rey [7] Inspiring Book Reference 2: Rinzen Presents: Neighbourhood [8] Inspiring Book Reference 3: Game Design Workshop [9] Inspiring Toy: Museum/Artist Puzzle Cubes (Featuring works by Gustav Klimt, Impressionists, Symbolists, & galleries in The Metropolitan Museum of Art [10] Game Document Review: Mosaik Wooden Art Cubes by Naef [11] Class 3 Presentation:Types of Players CLASS FOUR - 19Feb08 Textbook: Game Development Essentials, Chapter 3 Special Guest Speaker: Jennifer Thomas, Veronica Press [12] Assignment: TBA In-Class Assignment & Discussion: TBA Class 4 Presentation: Platforms and Play CLASS FIVE- 26Feb08 Textbook: Game Development Essentials, Chapter 4 Special Guest: TBA Assignment: "This sucks..." Supplemental Assignment: Additional Readings: Class 5 Presentation: Story and Game Studies Agency and Interaction CLASS SIX- 08Mar08 Textbook: Game Development Essentials, Chapter 5 Assignment: Supplemental Assignment: User Centric Design Assignment User Centric Design Article Additional Readings: Wired: MS Game Lab Class 6 Presentation: Character Building CLASS SEVEN- 11Mar08 Textbook: Game Development Essentials, Chapter 6 Assignment: High Concept I Supplemental Assignment: Additional Readings: Class 7 Presentation: CLASS EIGHT- 18Mar08 Textbook: Assignment: High Concept II Supplemental Assignment: Additional Readings: Class 8 Presentation: Gameplay CLASS NINE- 01Apr08 Textbook: Game Development Essentials, Chapter 7 Assignment: Game Concept Supplemental Assignment: Additional Readings: Class 9 Presentation: Level Elements CLASS TEN - 08Apr08 Textbook: Game Development Essentials, Chapter 8 Assignment: Game Design Doc Supplemental Assignment: Additional Readings: Document Template Class 10 Presentation:
CLASS ELEVEN - 15Apr08 Textbook: Game Development Essentials, Chapter 9 Assignment: Supplemental Assignment: Additional Readings: Class 11 Presentation:
CLASS TWELVE - 22Apr08 Textbook: Game Development Essentials, Chapter 10 Assignment: Supplemental Assignment: Additional Readings:
CLASS THIRTEEN - 29Apr08 Textbook: Game Development Essentials, Chapter 11 Assignment: Supplemental Assignment: Additional Readings: Class 13 Presentation:
CLASS FOURTEEN - 06May08 Textbook: Game Development Essentials, Chapter 12 Assignment: Supplemental Assignment: Additional Readings: Class 14 Presentation: Final Presentations
CLASS FIFTEEN - 13May08 Textbook: Final Exam Assignment: Supplemental Assignment: Additional Readings: Class 15 Presentation: Final Presentations