Game Idea Development

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36-1500 (01) Syllabus

Introduction to Game Development Fall 2008 Syllabus (Tuesdays, 12:30-3:20 pm, Section 01, Torco Building, Room 606)

Handouts and Assignments

  CLASS ONE - September 2, 2008
  Textbook: Game Development Essentials, Course Review, Personal Introductions & Game Survey
  Assignment:
        Favorite Game Assignment (Due September 9, 2008)
  
  CLASS TWO - September 9, 2008
  Textbook: Game Development Essentials, Chapter 1, Industry History/Creativity
  Assignment:
        Game Analysis I Assignment (Due September 16, 2008)
  Class 2 Presentation: Introduction
  Creativity and Flow
  History
  Future Assignment Review:Document Template
  
  CLASS THREE - September 16, 2008
  Announcements: Terrance Hannum, IAM
  Textbook: Game Development Essentials, Chapter 2, Types of Players/Idea Development
  Assignment:
        User-Centric Design Article and Short Essay (Due September 23, 2008)
  In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 1]
  Class 3 Presentation:Types of Players
  
  CLASS FOUR- September 23, 2008
  Guest Speaker: Andy Oleksiuk, IAM
  Textbook: Game Development Essentials, Chapter 3, Game Elements/Platforms, Genres and Goals
  In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 2]
  Class 4 Presentation:Platforms and Play
  
  CLASS FIVE - September 30, 2008
  Guest Speaker: Gina Ordaz, Center for Book & Paper Arts
  Textbook: Game Development Essentials, Chapter 4, Storytelling
  Assignment:
        [Game Analysis II] (Due October 7,
  Class 5 Presentation:Story and Game Studies
  
  CLASS SIX- October 7, 2008
  Guest Speaker: Jennifer Thomas, Veronica Press [1]
  Textbook: Game Development Essentials, Chapter 5, Character Development & Identity
  Assignment Review: [Game Analysis: For Rent] (Due October 14, 2008)
  Class 6 Presentation:Character Building
  Agency and Interaction
     
  CLASS SEVEN- October 14, 2008
  Textbook: Game Development Essentials, Chapter 6, Gameplay Theory
  Assignment Review: [High Concept I] (Due October 21, 2008)
  Class 7 Presentation:Gameplay
  
  CLASS EIGHT- October 21, 2008
  Special Guest: Margo Dumelle, IAM
  Textbook: Game Development Essentials, Chapter 7, Level Design
  Assignment: [High Concept II] (Due October 28, 2008)
  Class 8 Presentation:Level Elements
  
  CLASS NINE- October 28, 2008
  Textbook: Midterm
  Class 9 Presentation:Document Template Review
  
  CLASS TEN- November 4, 2008
  Special Guest: Jennie Fauls, English Department
  Textbook: Game Development Essentials, Chapter 8, Interface Design
  Assignment: [Game Concept]
     
  CLASS ELEVEN - November 11, 2008
  Special Guests: Jason Gesitweidt's Class, IAM
  Textbook: Game Development Essentials, Chapter 9, Audio/Atmosphere
  Assignment: [Game Design Doc Draft]
  CLASS TWELVE - November 18, 2008
  Guest Speaker: Pamela Dell
  Student Evaluations of Teaching & Learning
  Textbook: Game Development Essentials, Chapter 10, Development Team Responsibilities

  CLASS THIRTEEN - November 25, 2008
  Textbook: Game Development Essentials, Chapter 11-12, Production & Management, Marketing
  
  CLASS FOURTEEN - December 2, 2008
  Textbook: Game Development Essentials, Final Review
  Class Presentations: Final Game Design Doc
  CLASS FIFTEEN - December 9, 2008
  FINAL EXAM

Links

User Centric Design User Centric Design