Difference between revisions of "Game Idea Development"

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(Handouts and Assignments)
(Handouts and Assignments)
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==Handouts and Assignments==
 
==Handouts and Assignments==
 
    
 
    
   '''CLASS ONE - 29Jan08'''
+
   '''CLASS ONE - September 9, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Overview
 
   '''Textbook:''' ''Game Development Essentials'', Overview
 
   '''Assignment:'''
 
   '''Assignment:'''
         [http://iam.colum.edu/GameIdeaDev/GID_Assignment_01-Favorite_Game.pdf Favorite Game Assignment] (Due 5Feb08)
+
         [http://iam.colum.edu/GameIdeaDev/GID_Assignment_01-Favorite_Game.pdf Favorite Game Assignment] (Due September 16, 2008)
 
   '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/36-1500-JF_Survey1.pdf Survey 1]
 
   '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/36-1500-JF_Survey1.pdf Survey 1]
  '''In-Class Screening: PBS| The Video Game Revolution''' [http://www.pbs.org/kcts/videogamerevolution/]
 
  '''Game Document Review: Munchkin Cthulhu''' [http://www.sjgames.com/munchkin/munchkincthulhu/]
 
 
   '''Class 1 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_1_Introduction.pdf Introduction]
 
   '''Class 1 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_1_Introduction.pdf Introduction]
 
    
 
    
   '''CLASS TWO - 5Feb08'''
+
   '''CLASS TWO - September 16, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 1
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 1
 
   '''Assignment:'''
 
   '''Assignment:'''
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                         [http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History]
 
                         [http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History]
 
    
 
    
   '''CLASS THREE- 12Feb08'''
+
   '''CLASS THREE- September 23, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 2
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 2
 
   '''Extra Credit: Attend LiQin Tan Public Lecture on 2/18 @ 5:30 pm, 623 S. Wabash, Room 405'''
 
   '''Extra Credit: Attend LiQin Tan Public Lecture on 2/18 @ 5:30 pm, 623 S. Wabash, Room 405'''
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   '''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players]
 
   '''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players]
 
    
 
    
   '''CLASS FOUR - 19Feb08'''
+
   '''CLASS FOUR - September 30, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 3
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 3
 
   '''Assignment:'''
 
   '''Assignment:'''
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   '''Class 4 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play]
 
   '''Class 4 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play]
 
    
 
    
   '''CLASS FIVE- 26Feb08'''
+
   '''CLASS FIVE- October 7, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 4
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 4
 
   '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_04-This_Sucks.pdf "This sucks..."] (Due 04Mar08)
 
   '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_04-This_Sucks.pdf "This sucks..."] (Due 04Mar08)
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   '''CLASS SIX- 04Mar08'''
+
   '''CLASS SIX- October 14, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 5
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 5
 
   '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-5_High_Concept.pdf High Concept I] (Due 11Mar08)
 
   '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-5_High_Concept.pdf High Concept I] (Due 11Mar08)
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   '''Class 6 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building]
 
   '''Class 6 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building]
 
    
 
    
   '''CLASS SEVEN- 11Mar08'''
+
   '''CLASS SEVEN- October 21, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 6
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 6
 
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-6_High_Concept_II.pdf High Concept II] (Due 18Mar08)
 
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-6_High_Concept_II.pdf High Concept II] (Due 18Mar08)
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   '''Class 7 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction]
 
   '''Class 7 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction]
 
    
 
    
   '''CLASS EIGHT- 18Mar08'''
+
   '''CLASS EIGHT- October 28, 2008'''
 
   '''Textbook:''' Midterm
 
   '''Textbook:''' Midterm
 
   '''In Class Game Screening & Discussion: "Super Smash Bros. Brawl" on the Wii'''[http://www.smashbros.com/en_us/index.html]
 
   '''In Class Game Screening & Discussion: "Super Smash Bros. Brawl" on the Wii'''[http://www.smashbros.com/en_us/index.html]
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   '''Class 8 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay]
 
   '''Class 8 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay]
 
    
 
    
   '''CLASS NINE- 01Apr08'''
+
   '''CLASS NINE- November 4, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 7
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 7
 
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-7_Game_Concept.pdf Game Concept]
 
   '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-7_Game_Concept.pdf Game Concept]
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   '''Class 9 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements]
 
   '''Class 9 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements]
 
        
 
        
   '''CLASS TEN - 08Apr08'''
+
   '''CLASS TEN - November 11, 2008'''
 
   '''Extra Credit: Attend Rafael Fajardo Public Lecture on 4/10 @ 5:30 pm, 623 S. Wabash, Room 405'''
 
   '''Extra Credit: Attend Rafael Fajardo Public Lecture on 4/10 @ 5:30 pm, 623 S. Wabash, Room 405'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 8
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 8
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   '''Class 10 Presentation: MMOGs/Second Life'''
 
   '''Class 10 Presentation: MMOGs/Second Life'''
  
   '''CLASS ELEVEN - 15Apr08'''
+
   '''CLASS ELEVEN - November 18, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 9
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 9
 
   '''Special Guest Speaker: Pamela Dell'''
 
   '''Special Guest Speaker: Pamela Dell'''
 
   '''In-Class Assignment & Discussion'''
 
   '''In-Class Assignment & Discussion'''
 
    
 
    
   '''CLASS TWELVE - 22Apr08'''
+
   '''CLASS TWELVE - November 25, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 10
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 10
 
   '''Assignment:'''  
 
   '''Assignment:'''  
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   '''Additional Readings:'''  
 
   '''Additional Readings:'''  
  
   '''CLASS THIRTEEN - 29Apr08'''
+
   '''CLASS THIRTEEN - December 2, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 11
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 11
 
   '''Assignment: Game Design Document DRAFT Due'''  
 
   '''Assignment: Game Design Document DRAFT Due'''  
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   '''Class 13 Presentation: Assignment Review'''
 
   '''Class 13 Presentation: Assignment Review'''
  
   '''CLASS FOURTEEN - 06May08'''
+
   '''CLASS FOURTEEN - December 9, 2008'''
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 12
 
   '''Textbook:''' ''Game Development Essentials'', Chapter 12
 
   '''Assignment:'''  
 
   '''Assignment:'''  

Revision as of 20:07, 14 August 2008


36-1500 (03) Syllabus

Game Idea Development Spring 2008 Syllabus (Tuesdays, 12:30-3:20 pm, Section 03, Torco Building, Room 606)

Handouts and Assignments

  CLASS ONE - September 9, 2008
  Textbook: Game Development Essentials, Overview
  Assignment:
        Favorite Game Assignment (Due September 16, 2008)
  In-Class Assignment & Discussion: Survey 1
  Class 1 Presentation: Introduction
  
  CLASS TWO - September 16, 2008
  Textbook: Game Development Essentials, Chapter 1
  Assignment:
        Game Analysis Assignment (Due 12Feb08)
  Extra Credit: Attend Squirrel Eiserloh Public Lecture on 2/7 @ 5:30 pm, 623 S. Wabash, Room 405
  In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 1
   Game Document Review: Magic the Gathering (Core Game with CD ROM Instructions) [1]
  Bilingual Game Document Review: Mozart Memo Game [2]
  Class 2 Presentation: Creativity and Flow
                        History
  
  CLASS THREE- September 23, 2008
  Textbook: Game Development Essentials, Chapter 2
  Extra Credit: Attend LiQin Tan Public Lecture on 2/18 @ 5:30 pm, 623 S. Wabash, Room 405
  In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 2
  In-Class Screening 1: Working w/Engagement through Time, Tension & Ephemeral Design: Andy Goldsworthy: Rivers and Tides [3]
  In-Class Screening 2: Working w/Engagement through Time, Tension & Enchanted Objects: The Red Shoes (Dance Sequence, DVD Chapter 17) [4]  
  Inspiring Book Reference 1: The Stars:  A New Way to See Them by H. A. Rey [5]
  Inspiring Book Reference 2: Rinzen Presents: Neighbourhood [6]
  Inspiring Book Reference 3: Game Design Workshop [7]
  Inspiring Toy: Museum/Artist Puzzle Cubes (featuring works by Gustav Klimt, impressionists, symbolists, & galleries in The Metropolitan Museum of Art [8]
  Inspiring Casual Games: Ferry Halim's Orisinal [9]
  Game Document Review: Mosaik Wooden Art Cubes by Naef [10]
  Class 3 Presentation:Types of Players
  
  CLASS FOUR - September 30, 2008
  Textbook: Game Development Essentials, Chapter 3
  Assignment:
        Chapter 3 Review (Due 26Feb08)
  Special Guest Speaker: Jennifer Thomas, Veronica Press [11]
  In-Class Assignment & Discussion: Play Testing "For Rent" designed by Jennifer Thomas 
  Related Exhibition Link 1 [12]
  Related Exhibition Link 2 [13]
  Code-Switching Research [14]
  In-Class Reading:  On personal legends, balancing quests and following dreams from "The Alchemist" by Paulo Coelho (pgs. 28-32) [15]
  Class 4 Presentation: Platforms and Play
  
  CLASS FIVE- October 7, 2008
  Textbook: Game Development Essentials, Chapter 4
  Assignment Review: "This sucks..." (Due 04Mar08)
  Irreverent Game Reviews: The Escapist [16] 
  In-Class Reading:  Follow Your Own Adventure: Lost in Austen [17] 
  In-Class Game Screening & Discussion: flOw [18] 
  In-Class GDC Game Preview: Fez [19] 
  In-Class Multimedia Screening, Document  Review  & Discussion: ashes and snow [20] 
  Class 4 Presentation Continued: Platforms and Play
  Class 5 Presentation: Story and Game Studies
            
  
  CLASS SIX- October 14, 2008
  Textbook: Game Development Essentials, Chapter 5
  Assignment Review: High Concept I (Due 11Mar08)
  Supplemental Assignment Review: User Centric Design Assignment
          User Centric Design Article (Due 18Mar08)
  Additional Reading: Wired: MS Game Lab
  Inspiring Book Reference 1: The Father Christmas Letters [21]
  Inspiring Book Reference 2: The Tolkien Companion [22]
  Inspiring Book Reference 3: Tales Before Tolkien [23]
  Class 6 Presentation: Character Building
  
  CLASS SEVEN- October 21, 2008
  Textbook: Game Development Essentials, Chapter 6
  Assignment: High Concept II (Due 18Mar08)
  In-Class Assignment: Favorite Character Sketch [24]
  In-Class Screening & Discussion: Jean Cocteau's "Beauty and the Beast" [25]
  Inspiring Book Reference 1: The Fairy Tale of My Life, Illustrated by Niels Larsen Stevns [26]
  Inspiring Book Reference 2: Fairy Tales by Hans Andersen, Illustrated by Kay Nielsen [27]
  Document Review: Wooden Fairy Tale Blocks from HCA's Tales and "Beauty and the Beast" 
  Class 7 Presentation:Agency and Interaction
  
  CLASS EIGHT- October 28, 2008
  Textbook: Midterm
  In Class Game Screening & Discussion: "Super Smash Bros. Brawl" on the Wii[28]
  Supplemental Reading Assignment for Next Week: The Hegemony of Play [29] 
  Assignment: Bring two manuals to the next class for discussion from one of your games/electronic devices
  Class 8 Presentation: Gameplay
  
  CLASS NINE- November 4, 2008
  Textbook: Game Development Essentials, Chapter 7
  Assignment: Game Concept
  Supplemental Assignment: 
  Additional Readings: 
  Class 9 Presentation: Level Elements
     
  CLASS TEN - November 11, 2008
  Extra Credit: Attend Rafael Fajardo Public Lecture on 4/10 @ 5:30 pm, 623 S. Wabash, Room 405
  Textbook: Game Development Essentials, Chapter 8
  Assignment: Game Design Doc
  Special Guest Speaker: Andy Oleksiuk
  Additional Readings: Document Template
  Class 10 Presentation: MMOGs/Second Life
  CLASS ELEVEN - November 18, 2008
  Textbook: Game Development Essentials, Chapter 9
  Special Guest Speaker: Pamela Dell
  In-Class Assignment & Discussion
 
  CLASS TWELVE - November 25, 2008
  Textbook: Game Development Essentials, Chapter 10
  Assignment: 
  Supplemental Assignment: 
  Additional Readings: 
  CLASS THIRTEEN - December 2, 2008
  Textbook: Game Development Essentials, Chapter 11
  Assignment: Game Design Document DRAFT Due 
  Guest Speakers: Game Document Development I Class Presentations and Discussion 
  Class 13 Presentation: Assignment Review
  CLASS FOURTEEN - December 9, 2008
  Textbook: Game Development Essentials, Chapter 12
  Assignment: 
  Supplemental Assignment: 
  Additional Readings: 
  Class 14 Presentation: Final Presentations
  CLASS FIFTEEN - 13May08
  Textbook: Final Exam
  Assignment: 
  Supplemental Assignment: 
  Additional Readings: 
  Class 15 Presentation: Final Presentations

Links

User Centric Design User Centric Design