Difference between revisions of "Game Idea Development"
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'''CLASS THIRTEEN - November 25, 2008''' | '''CLASS THIRTEEN - November 25, 2008''' | ||
− | '''Textbook:''' ''Game Development Essentials'', | + | '''Textbook:''' ''Game Development Essentials'', Chapters 11-12, Production & Management, Marketing |
'''CLASS FOURTEEN - December 2, 2008''' | '''CLASS FOURTEEN - December 2, 2008''' | ||
+ | '''Special Guests: TBA''' | ||
'''Textbook:''' ''Game Development Essentials'', Final Review | '''Textbook:''' ''Game Development Essentials'', Final Review | ||
'''Class Presentations: Final Game Design Doc''' | '''Class Presentations: Final Game Design Doc''' |
Latest revision as of 18:55, 8 September 2008
36-1500 (01) Syllabus
Handouts and Assignments
CLASS ONE - September 2, 2008 Textbook: Game Development Essentials, Course Review, Personal Introductions & Game Survey Assignment: Favorite Game Assignment (Due September 9, 2008) CLASS TWO - September 9, 2008 Textbook: Game Development Essentials, Chapter 1, Industry History/Creativity Assignment: Game Analysis I Assignment (Due September 16, 2008) Class 2 Presentation: Introduction Creativity and Flow History Future Assignment Review:Document Template CLASS THREE - September 16, 2008 Announcements: Terrance Hannum, IAM Textbook: Game Development Essentials, Chapter 2, Types of Players/Idea Development Assignment: User-Centric Design Article and Short Essay (Due September 23, 2008) In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 1] Class 3 Presentation:Types of Players CLASS FOUR- September 23, 2008 Guest Speaker: Andy Oleksiuk, IAM Textbook: Game Development Essentials, Chapter 3, Game Elements/Platforms, Genres and Goals In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 2] Class 4 Presentation:Platforms and Play CLASS FIVE - September 30, 2008 Guest Speaker: Gina Ordaz, Center for Book & Paper Arts Textbook: Game Development Essentials, Chapter 4, Storytelling Assignment: [Game Analysis II] (Due October 7, Class 5 Presentation:Story and Game Studies CLASS SIX- October 7, 2008 Guest Speaker: Jennifer Thomas, Veronica Press [1] Textbook: Game Development Essentials, Chapter 5, Character Development & Identity Assignment Review: [Game Analysis: For Rent] (Due October 14, 2008) Class 6 Presentation:Character Building Agency and Interaction CLASS SEVEN- October 14, 2008 Textbook: Game Development Essentials, Chapter 6, Gameplay Theory Assignment Review: [High Concept I] (Due October 21, 2008) Class 7 Presentation:Gameplay CLASS EIGHT- October 21, 2008 Special Guest: Margo Dumelle, IAM Textbook: Game Development Essentials, Chapter 7, Level Design Assignment: [High Concept II] (Due October 28, 2008) Class 8 Presentation:Level Elements CLASS NINE- October 28, 2008 Textbook: Midterm Class 9 Presentation:Document Template Review CLASS TEN- November 4, 2008 Special Guest: Jennie Fauls, English Department Textbook: Game Development Essentials, Chapter 8, Interface Design Assignment: [Game Concept] CLASS ELEVEN - November 11, 2008 Special Guests: Jason Gesitweidt's Class, IAM Textbook: Game Development Essentials, Chapter 9, Audio/Atmosphere Assignment: [Game Design Doc Draft]
CLASS TWELVE - November 18, 2008 Guest Speaker: Pamela Dell Student Evaluations of Teaching & Learning Textbook: Game Development Essentials, Chapter 10, Development Team Responsibilities CLASS THIRTEEN - November 25, 2008 Textbook: Game Development Essentials, Chapters 11-12, Production & Management, Marketing CLASS FOURTEEN - December 2, 2008 Special Guests: TBA Textbook: Game Development Essentials, Final Review Class Presentations: Final Game Design Doc
CLASS FIFTEEN - December 9, 2008 FINAL EXAM