Difference between revisions of "Game Idea Development"

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(Handouts and Assignments)
(Handouts and Assignments)
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   '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCII.pdf Game Design Challenge/Pitch or Pass Round 2]
 
   '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCII.pdf Game Design Challenge/Pitch or Pass Round 2]
 
   '''In-Class Screening 1: Working w/Engagement through Time, Tension & Ephemeral Design: Andy Goldsworthy: Rivers and Tides''' [http://www.youtube.com/watch?v=3TWBSMc47bw]
 
   '''In-Class Screening 1: Working w/Engagement through Time, Tension & Ephemeral Design: Andy Goldsworthy: Rivers and Tides''' [http://www.youtube.com/watch?v=3TWBSMc47bw]
   '''In-Class Screening 2: Working w/Engagement through Time, Tension & Enchanted Objects: The Red Shoes (Dance Sequence, Chapter 17)''' [http://www.criterion.com/asp/release.asp?id=44]   
+
   '''In-Class Screening 2: Working w/Engagement through Time, Tension & Enchanted Objects: The Red Shoes (Dance Sequence, DVD Chapter 17)''' [http://www.criterion.com/asp/release.asp?id=44]   
 
   '''Inspiring Book Reference 1: The Stars:  A New Way to See Them by H. A. Rey''' [http://www.astrophysicsspectator.com/books/Rey.H.A._Stars.html]
 
   '''Inspiring Book Reference 1: The Stars:  A New Way to See Them by H. A. Rey''' [http://www.astrophysicsspectator.com/books/Rey.H.A._Stars.html]
 
   '''Inspiring Book Reference 2: Rinzen Presents: Neighbourhood''' [http://www.rinzen.com/?id=339]
 
   '''Inspiring Book Reference 2: Rinzen Presents: Neighbourhood''' [http://www.rinzen.com/?id=339]

Revision as of 17:36, 19 February 2008


36-1500 (03) Syllabus

Game Idea Development Spring 2008 Syllabus (Tuesdays, 12:30-3:20 pm, Section 03, Torco Building, Room 606)

Handouts and Assignments

  CLASS ONE - 29Jan08
  Textbook: Game Development Essentials, Overview
  Assignment:
        Favorite Game Assignment (Due 5Feb08)
  In-Class Assignment & Discussion: Survey 1
  In-Class Screening: PBS| The Video Game Revolution [1]
  Game Document Review: Munchkin Cthulhu [2]
  Class 1 Presentation: Introduction
  
  CLASS TWO - 5Feb08
  Textbook: Game Development Essentials, Chapter 1
  Assignment:
        Game Analysis Assignment (Due 12Feb08)
  Extra Credit: Attend Squirrel Eiserloh Public Lecture on 2/7 @ 5:30 pm, 623 S. Wabash, Room 405
  In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 1
  Game Document Review: Magic the Gathering (Core Game with CD ROM Instructions) [3]
  Bilingual Game Document Review: Mozart Memo Game [4]
  Class 2 Presentation: Creativity and Flow
                        History
  
  CLASS THREE- 12Feb08
  Textbook: Game Development Essentials, Chapter 2
  Assignment: Bring two manuals to the next class for discussion from one of your games/electronic devices
  Extra Credit: Attend LiQin Tan Public Lecture on 2/18 @ 5:30 pm, 623 S. Wabash, Room 405
  In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 2
  In-Class Screening 1: Working w/Engagement through Time, Tension & Ephemeral Design: Andy Goldsworthy: Rivers and Tides [5]
  In-Class Screening 2: Working w/Engagement through Time, Tension & Enchanted Objects: The Red Shoes (Dance Sequence, DVD Chapter 17) [6]  
  Inspiring Book Reference 1: The Stars:  A New Way to See Them by H. A. Rey [7]
  Inspiring Book Reference 2: Rinzen Presents: Neighbourhood [8]
  Inspiring Book Reference 3: Game Design Workshop [9]
  Inspiring Toy: Museum/Artist Puzzle Cubes (featuring works by Gustav Klimt, impressionists, symbolists, & galleries in The Metropolitan Museum of Art [10]
  Inspiring Casual Games: Ferry Halim's Orisinal [11]
  Game Document Review: Mosaik Wooden Art Cubes by Naef [12]
  Class 3 Presentation:Types of Players
  
  CLASS FOUR - 19Feb08
  Textbook: Game Development Essentials, Chapter 3
  Special Guest Speaker: Jennifer Thomas, Veronica Press [13]
  Assignment: TBA
  In-Class Assignment & Discussion: TBA 
  Class 4 Presentation: Platforms and Play
  
  CLASS FIVE- 26Feb08
  Textbook: Game Development Essentials, Chapter 4
  Special Guest: TBA
  Assignment: "This sucks..."
  Supplemental Assignment: 
  Additional Readings: 
  Class 5 Presentation: Story and Game Studies
            Agency and Interaction
  
  CLASS SIX- 08Mar08
  Textbook: Game Development Essentials, Chapter 5
  Assignment: 
  Supplemental Assignment: User Centric Design Assignment
          User Centric Design Article
  Additional Readings: Wired: MS Game Lab
  Class 6 Presentation: Character Building
  
  CLASS SEVEN- 11Mar08
  Textbook: Game Development Essentials, Chapter 6
  Assignment: High Concept I
  Supplemental Assignment: 
  Additional Readings: 
  Class 7 Presentation:
  
  CLASS EIGHT- 18Mar08
  Textbook: 
  Assignment: High Concept II
  Supplemental Assignment: 
  Additional Readings: 
  Class 8 Presentation: Gameplay
  
  CLASS NINE- 01Apr08
  Textbook: Game Development Essentials, Chapter 7
  Assignment: Game Concept
  Supplemental Assignment: 
  Additional Readings: 
  Class 9 Presentation: Level Elements
     
  CLASS TEN - 08Apr08
  Textbook: Game Development Essentials, Chapter 8
  Assignment: Game Design Doc
  Supplemental Assignment: 
  Additional Readings: Document Template
  Class 10 Presentation:
  CLASS ELEVEN - 15Apr08
  Textbook: Game Development Essentials, Chapter 9
  Assignment: 
  Supplemental Assignment: 
  Additional Readings: 
  Class 11 Presentation:
  CLASS TWELVE - 22Apr08
  Textbook: Game Development Essentials, Chapter 10
  Assignment: 
  Supplemental Assignment: 
  Additional Readings: 
  CLASS THIRTEEN - 29Apr08
  Textbook: Game Development Essentials, Chapter 11
  Assignment: 
  Supplemental Assignment: 
  Additional Readings: 
  Class 13 Presentation:
  CLASS FOURTEEN - 06May08
  Textbook: Game Development Essentials, Chapter 12
  Assignment: 
  Supplemental Assignment: 
  Additional Readings: 
  Class 14 Presentation: Final Presentations
 CLASS FIFTEEN - 13May08
  Textbook: Final Exam
  Assignment: 
  Supplemental Assignment: 
  Additional Readings: 
  Class 15 Presentation: Final Presentations

Links

User Centric Design User Centric Design