Difference between revisions of "Game Idea Development"
esse quam videri
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'''Inspiring Book Reference 2: Rinzen Presents: Neighbourhood''' [http://www.rinzen.com/?id=339] | '''Inspiring Book Reference 2: Rinzen Presents: Neighbourhood''' [http://www.rinzen.com/?id=339] | ||
'''Inspiring Book Reference 3: Game Design Workshop''' [http://www.amazon.com/Game-Design-Workshop-Prototyping-Playtesting/dp/1578202221] | '''Inspiring Book Reference 3: Game Design Workshop''' [http://www.amazon.com/Game-Design-Workshop-Prototyping-Playtesting/dp/1578202221] | ||
− | '''Inspiring Toy | + | '''Inspiring Toy: Museum/Artist Puzzle Cubes (Featuring works by Gustav Klimt, Impressionists, Symbolists, & galleries in The Metropolitan Museum of Art''' [http://www.mimcubes.com/] |
− | ''' | + | '''Game Document Review: Mosaik Wooden Art Cubes by Naef''' [http://www.growmodern.com/designers/26/products?gclid=CLTkjKuTz5ECFQ30Igodhm6Bzg] |
'''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players] | '''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players] | ||
Revision as of 03:39, 19 February 2008
36-1500 (03) Syllabus
Handouts and Assignments
CLASS ONE - 29Jan08 Textbook: Game Development Essentials, Overview Assignment: Favorite Game Assignment (Due 5Feb08) In-Class Assignment & Discussion: Survey 1 Class Screening: PBS| The Video Game Revolution [1] Game Document Review: Munchkin Cthulhu [2] Class 1 Presentation: Introduction CLASS TWO - 5Feb08 Textbook: Game Development Essentials, Chapter 1 Assignment: Game Analysis Assignment (Due 12Feb08) Extra Credit: Attend Squirrel Eiserloh Public Lecture on 2/7 @ 5:30 pm, 623 S. Wabash, Room 405 In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 1 Game Document Review: Magic the Gathering (Core Game with CD ROM Instructions) [3] Bilingual Game Document Review: Mozart Memo Game [4] Class 2 Presentation: Creativity and Flow History CLASS THREE- 12Feb08 Textbook: Game Development Essentials, Chapter 2 Assignment: Bring two manuals to the next class for discussion from one of your games/electronic devices Extra Credit: Attend LiQin Tan Public Lecture on 2/18 @ 5:30 pm, 623 S. Wabash, Room 405 In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 2 Class Screening 1: Working with Time, Tension & Ephemeral Design: Andy Goldsworthy: Rivers and Tides [5] Class Screening 2: Working with Time, Tension & Enchanted Objects: The Red Shoes [6] Inspiring Book Reference I: The Stars: A New Way to See Them by H. A. Rey [7] Inspiring Book Reference 2: Rinzen Presents: Neighbourhood [8] Inspiring Book Reference 3: Game Design Workshop [9] Inspiring Toy: Museum/Artist Puzzle Cubes (Featuring works by Gustav Klimt, Impressionists, Symbolists, & galleries in The Metropolitan Museum of Art [10] Game Document Review: Mosaik Wooden Art Cubes by Naef [11] Class 3 Presentation:Types of Players CLASS FOUR - 19Feb08 Textbook: Game Development Essentials, Chapter 3 Special Guest Speaker: Jennifer Thomas, Veronica Press [12] Assignment: TBA In-Class Assignment & Discussion: TBA Class 4 Presentation: Platforms and Play CLASS FIVE- 26Feb08 Textbook: Game Development Essentials, Chapter 4 Special Guest: TBA Assignment: "This sucks..." Supplemental Assignment: Additional Readings: Class 5 Presentation: Story and Game Studies Agency and Interaction CLASS SIX- 08Mar08 Textbook: Game Development Essentials, Chapter 5 Assignment: Supplemental Assignment: User Centric Design Assignment User Centric Design Article Additional Readings: Wired: MS Game Lab Class 6 Presentation: Character Building CLASS SEVEN- 11Mar08 Textbook: Game Development Essentials, Chapter 6 Assignment: High Concept I Supplemental Assignment: Additional Readings: Class 7 Presentation: CLASS EIGHT- 18Mar08 Textbook: Assignment: High Concept II Supplemental Assignment: Additional Readings: Class 8 Presentation: Gameplay CLASS NINE- 01Apr08 Textbook: Game Development Essentials, Chapter 7 Assignment: Game Concept Supplemental Assignment: Additional Readings: Class 9 Presentation: Level Elements CLASS TEN - 08Apr08 Textbook: Game Development Essentials, Chapter 8 Assignment: Game Design Doc Supplemental Assignment: Additional Readings: Document Template Class 10 Presentation:
CLASS ELEVEN - 15Apr08 Textbook: Game Development Essentials, Chapter 9 Assignment: Supplemental Assignment: Additional Readings: Class 11 Presentation:
CLASS TWELVE - 22Apr08 Textbook: Game Development Essentials, Chapter 10 Assignment: Supplemental Assignment: Additional Readings:
CLASS THIRTEEN - 29Apr08 Textbook: Game Development Essentials, Chapter 11 Assignment: Supplemental Assignment: Additional Readings: Class 13 Presentation:
CLASS FOURTEEN - 06May08 Textbook: Game Development Essentials, Chapter 12 Assignment: Supplemental Assignment: Additional Readings: Class 14 Presentation: Final Presentations
CLASS FIFTEEN - 13May08 Textbook: Final Exam Assignment: Supplemental Assignment: Additional Readings: Class 15 Presentation: Final Presentations