Difference between revisions of "Game Idea Development"
esse quam videri
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[http://iam.colum.edu/GameIdeaDev/GID_Assignment_02-Game_Analysis.pdf Game Analysis Assignment] (Due 12Feb08) | [http://iam.colum.edu/GameIdeaDev/GID_Assignment_02-Game_Analysis.pdf Game Analysis Assignment] (Due 12Feb08) | ||
'''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCI.pdf Game Design Challenge/Pitch or Pass Round 1] | '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCI.pdf Game Design Challenge/Pitch or Pass Round 1] | ||
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'''Game Document Review: Magic the Gathering (Core Game with CD ROM Instructions)''' [http://www.wizards.com/magic/] | '''Game Document Review: Magic the Gathering (Core Game with CD ROM Instructions)''' [http://www.wizards.com/magic/] | ||
'''Game Document Review: Mozart Memo Game''' [http://www.piatnik.com/english/games/memos.htm] | '''Game Document Review: Mozart Memo Game''' [http://www.piatnik.com/english/games/memos.htm] | ||
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'''CLASS THREE- 12Feb08''' | '''CLASS THREE- 12Feb08''' | ||
'''Textbook:''' ''Game Development Essentials'', Chapter 2 | '''Textbook:''' ''Game Development Essentials'', Chapter 2 | ||
− | '''Assignment:''' | + | '''Assignment: Bring two manuals to class for discussion''' |
'''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCII.pdf Game Design Challenge/Pitch or Pass Round 2] | '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCII.pdf Game Design Challenge/Pitch or Pass Round 2] | ||
− | ''' | + | '''Class Screening 1: Andy Goldsworthy: Rivers and Tides''' [http://www.youtube.com/watch?v=3TWBSMc47bw] |
+ | '''Class Screening 2: The Red Shoes''' [http://www.criterion.com/asp/release.asp?id=44] | ||
'''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players] | '''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players] | ||
'''CLASS FOUR - 19Feb08''' | '''CLASS FOUR - 19Feb08''' | ||
'''Textbook:''' ''Game Development Essentials'', Chapter 3 | '''Textbook:''' ''Game Development Essentials'', Chapter 3 | ||
− | '''Special Guest: | + | '''Special Guest Speaker: Jennifer Thomas, Veronica Press''' |
'''Assignment:''' | '''Assignment:''' | ||
'''Supplemental Assignment:''' | '''Supplemental Assignment:''' |
Revision as of 18:34, 18 February 2008
36-1500 (03) Syllabus
Handouts and Assignments
CLASS ONE - 29Jan08 Textbook: Game Development Essentials, Overview Assignment: Favorite Game Assignment (Due 5Feb08) In-Class Assignment & Discussion: Survey 1 Class Screening: PBS| The Video Game Revolution [1] Game Document Review: Munchkin Cthulhu [2] Class 1 Presentation: Introduction CLASS TWO - 5Feb08 Textbook: Game Development Essentials, Chapter 1 Assignment: Game Analysis Assignment (Due 12Feb08) In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 1 Game Document Review: Magic the Gathering (Core Game with CD ROM Instructions) [3] Game Document Review: Mozart Memo Game [4] Class 2 Presentation: Creativity and Flow History CLASS THREE- 12Feb08 Textbook: Game Development Essentials, Chapter 2 Assignment: Bring two manuals to class for discussion In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 2 Class Screening 1: Andy Goldsworthy: Rivers and Tides [5] Class Screening 2: The Red Shoes [6] Class 3 Presentation:Types of Players CLASS FOUR - 19Feb08 Textbook: Game Development Essentials, Chapter 3 Special Guest Speaker: Jennifer Thomas, Veronica Press Assignment: Supplemental Assignment: Additional Readings: Class 4 Presentation: Platforms and Play CLASS FIVE- 26Feb08 Textbook: Game Development Essentials, Chapter 4 Special Guest: TBA Assignment: "This sucks..." Supplemental Assignment: Additional Readings: Class 5 Presentation: Story and Game Studies Agency and Interaction CLASS SIX- 08Mar08 Textbook: Game Development Essentials, Chapter 5 Assignment: Supplemental Assignment: User Centric Design Assignment User Centric Design Article Additional Readings: Wired: MS Game Lab Class 6 Presentation: Character Building CLASS SEVEN- 11Mar08 Textbook: Game Development Essentials, Chapter 6 Assignment: High Concept I Supplemental Assignment: Additional Readings: Class 7 Presentation: CLASS EIGHT- 18Mar08 Textbook: Assignment: High Concept II Supplemental Assignment: Additional Readings: Class 8 Presentation: Gameplay CLASS NINE- 01Apr08 Textbook: Game Development Essentials, Chapter 7 Assignment: Game Concept Supplemental Assignment: Additional Readings: Class 9 Presentation: Level Elements CLASS TEN - 08Apr08 Textbook: Game Development Essentials, Chapter 8 Assignment: Game Design Doc Supplemental Assignment: Additional Readings: Document Template Class 10 Presentation:
CLASS ELEVEN - 15Apr08 Textbook: Game Development Essentials, Chapter 9 Assignment: Supplemental Assignment: Additional Readings: Class 11 Presentation:
CLASS TWELVE - 22Apr08 Textbook: Game Development Essentials, Chapter 10 Assignment: Supplemental Assignment: Additional Readings:
CLASS THIRTEEN - 29Apr08 Textbook: Game Development Essentials, Chapter 11 Assignment: Supplemental Assignment: Additional Readings: Class 13 Presentation:
CLASS FOURTEEN - 06May08 Textbook: Game Development Essentials, Chapter 12 Assignment: Supplemental Assignment: Additional Readings: Class 14 Presentation: Final Presentations
CLASS FIFTEEN - 13May08 Textbook: Final Exam Assignment: Supplemental Assignment: Additional Readings: Class 15 Presentation: Final Presentations