Difference between revisions of "Game Idea Development"
esse quam videri
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'''Assignment:''' | '''Assignment:''' | ||
[http://iam.colum.edu/GameIdeaDev/GID_Assignment_02-Game_Analysis.pdf Game Analysis Assignment] (Due 12Feb08) | [http://iam.colum.edu/GameIdeaDev/GID_Assignment_02-Game_Analysis.pdf Game Analysis Assignment] (Due 12Feb08) | ||
− | '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCI.pdf Game Design Challenge/Pass | + | '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCI.pdf Game Design Challenge/Pitch or Pass Round 1] |
'''Additional Readings:''' | '''Additional Readings:''' | ||
'''Game Document Review: Magic the Gathering (Core Game with CD ROM Instructions)''' [http://www.wizards.com/magic/] | '''Game Document Review: Magic the Gathering (Core Game with CD ROM Instructions)''' [http://www.wizards.com/magic/] | ||
+ | '''Game Document Review: Mozart Memo Game''' [http://www.piatnik.com/english/games/memos.htm] | ||
'''Class 2 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_2_CreativityandFlow.pdf Creativity and Flow] | '''Class 2 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_2_CreativityandFlow.pdf Creativity and Flow] | ||
[http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History] | [http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History] | ||
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'''Textbook:''' ''Game Development Essentials'', Chapter 2 | '''Textbook:''' ''Game Development Essentials'', Chapter 2 | ||
'''Assignment:''' | '''Assignment:''' | ||
− | '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCII.pdf Game Design Challenge/Pass | + | '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCII.pdf Game Design Challenge/Pitch or Pass Round 2] |
'''Additional Readings:''' | '''Additional Readings:''' | ||
'''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players] | '''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players] |
Revision as of 18:24, 18 February 2008
36-1500 (03) Syllabus
Handouts and Assignments
CLASS ONE - 29Jan08 Textbook: Game Development Essentials, Overview Assignment: Favorite Game Assignment (Due 5Feb08) In-Class Assignment & Discussion: Survey 1 Class Screening: PBS| The Video Game Revolution [1] Game Document Review: Munchkin Cthulhu [2] Class 1 Presentation: Introduction CLASS TWO - 5Feb08 Textbook: Game Development Essentials, Chapter 1 Assignment: Game Analysis Assignment (Due 12Feb08) In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 1 Additional Readings: Game Document Review: Magic the Gathering (Core Game with CD ROM Instructions) [3]
Game Document Review: Mozart Memo Game [4]
Class 2 Presentation: Creativity and Flow History CLASS THREE- 12Feb08 Textbook: Game Development Essentials, Chapter 2 Assignment: In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 2 Additional Readings: Class 3 Presentation:Types of Players CLASS FOUR - 19Feb08 Textbook: Game Development Essentials, Chapter 3 Special Guest: TBA Assignment: Supplemental Assignment: Additional Readings: Class 4 Presentation: Platforms and Play CLASS FIVE- 26Feb08 Textbook: Game Development Essentials, Chapter 4 Special Guest: TBA Assignment: "This sucks..." Supplemental Assignment: Additional Readings: Class 5 Presentation: Story and Game Studies Agency and Interaction CLASS SIX- 08Mar08 Textbook: Game Development Essentials, Chapter 5 Assignment: Supplemental Assignment: User Centric Design Assignment User Centric Design Article Additional Readings: Wired: MS Game Lab Class 6 Presentation: Character Building CLASS SEVEN- 11Mar08 Textbook: Game Development Essentials, Chapter 6 Assignment: High Concept I Supplemental Assignment: Additional Readings: Class 7 Presentation: CLASS EIGHT- 18Mar08 Textbook: Assignment: High Concept II Supplemental Assignment: Additional Readings: Class 8 Presentation: Gameplay CLASS NINE- 01Apr08 Textbook: Game Development Essentials, Chapter 7 Assignment: Game Concept Supplemental Assignment: Additional Readings: Class 9 Presentation: Level Elements CLASS TEN - 08Apr08 Textbook: Game Development Essentials, Chapter 8 Assignment: Game Design Doc Supplemental Assignment: Additional Readings: Document Template Class 10 Presentation:
CLASS ELEVEN - 15Apr08 Textbook: Game Development Essentials, Chapter 9 Assignment: Supplemental Assignment: Additional Readings: Class 11 Presentation:
CLASS TWELVE - 22Apr08 Textbook: Game Development Essentials, Chapter 10 Assignment: Supplemental Assignment: Additional Readings:
CLASS THIRTEEN - 29Apr08 Textbook: Game Development Essentials, Chapter 11 Assignment: Supplemental Assignment: Additional Readings: Class 13 Presentation:
CLASS FOURTEEN - 06May08 Textbook: Game Development Essentials, Chapter 12 Assignment: Supplemental Assignment: Additional Readings: Class 14 Presentation: Final Presentations
CLASS FIFTEEN - 13May08 Textbook: Final Exam Assignment: Supplemental Assignment: Additional Readings: Class 15 Presentation: Final Presentations