Difference between revisions of "Game Idea Development"
esse quam videri
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[http://iam.colum.edu/GameIdeaDev/36-1500-01_GameIdeaDev_Syllabus_Sp08_JF.pdf Game Idea Development Spring 2008 Syllabus (Tuesday 12:30pm section))]<br> | [http://iam.colum.edu/GameIdeaDev/36-1500-01_GameIdeaDev_Syllabus_Sp08_JF.pdf Game Idea Development Spring 2008 Syllabus (Tuesday 12:30pm section))]<br> | ||
− | == | + | ==Handouts and Assignments== |
− | '''CLASS ONE - | + | '''CLASS ONE - 29Jan08''' |
'''Textbook:''' | '''Textbook:''' | ||
'''Assignment:''' | '''Assignment:''' | ||
− | [http://iam.colum.edu/GameIdeaDev/GID_Assignment_01-Favorite_Game.pdf Favorite Game Assignment] (Due | + | [http://iam.colum.edu/GameIdeaDev/GID_Assignment_01-Favorite_Game.pdf Favorite Game Assignment] (Due 5Feb08) |
'''Supplemental Assignment:''' | '''Supplemental Assignment:''' | ||
'''Additional Readings:''' | '''Additional Readings:''' | ||
'''Class 1 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_1_Introduction.pdf Introduction] | '''Class 1 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_1_Introduction.pdf Introduction] | ||
− | '''CLASS TWO - | + | '''CLASS TWO - 5Feb08''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 1 | '''Textbook:''' ''Game Development Essentials'', Chapter 1 | ||
'''Assignment:''' | '''Assignment:''' | ||
− | [http://iam.colum.edu/GameIdeaDev/GID_Assignment_02-Game_Analysis.pdf Game Analysis Assignment] (Due | + | [http://iam.colum.edu/GameIdeaDev/GID_Assignment_02-Game_Analysis.pdf Game Analysis Assignment] (Due 12Feb08) |
'''Supplemental Assignment:''' | '''Supplemental Assignment:''' | ||
'''Additional Readings:''' | '''Additional Readings:''' | ||
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[http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History] | [http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History] | ||
− | '''CLASS THREE- | + | '''CLASS THREE- 12Feb08''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 2 | '''Textbook:''' ''Game Development Essentials'', Chapter 2 | ||
'''Assignment:''' | '''Assignment:''' | ||
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'''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players] | '''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players] | ||
− | '''CLASS FOUR - | + | '''CLASS FOUR - 19Feb08''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 3 | '''Textbook:''' ''Game Development Essentials'', Chapter 3 | ||
'''Assignment:''' | '''Assignment:''' | ||
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'''Class 4 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play] | '''Class 4 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play] | ||
− | '''CLASS FIVE- | + | '''CLASS FIVE- 26Feb08''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 4 | '''Textbook:''' ''Game Development Essentials'', Chapter 4 | ||
'''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_04-This_Sucks.pdf "This sucks..."] | '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_04-This_Sucks.pdf "This sucks..."] | ||
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[http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction] | [http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction] | ||
− | '''CLASS SIX- | + | '''CLASS SIX- 08Mar08''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 5 | '''Textbook:''' ''Game Development Essentials'', Chapter 5 | ||
'''Assignment:''' | '''Assignment:''' | ||
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'''Class 6 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building] | '''Class 6 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building] | ||
− | '''CLASS SEVEN- | + | '''CLASS SEVEN- 11Mar08''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 6 | '''Textbook:''' ''Game Development Essentials'', Chapter 6 | ||
'''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-5_High_Concept.pdf High Concept I] | '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-5_High_Concept.pdf High Concept I] | ||
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'''Class 7 Presentation:''' | '''Class 7 Presentation:''' | ||
− | '''CLASS EIGHT- | + | '''CLASS EIGHT- 18Mar08''' |
'''Textbook:''' | '''Textbook:''' | ||
'''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-6_High_Concept_II.pdf High Concept II] | '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-6_High_Concept_II.pdf High Concept II] | ||
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'''Class 8 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay] | '''Class 8 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay] | ||
− | '''CLASS NINE- | + | '''CLASS NINE- 01Apr08''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 7 | '''Textbook:''' ''Game Development Essentials'', Chapter 7 | ||
'''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-7_Game_Concept.pdf Game Concept] | '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-7_Game_Concept.pdf Game Concept] | ||
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'''Class 9 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements] | '''Class 9 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements] | ||
− | '''CLASS TEN - | + | '''CLASS TEN - 08Apr08''' |
'''Textbook:''' ''Game Development Essentials'', Chapter 8 | '''Textbook:''' ''Game Development Essentials'', Chapter 8 | ||
'''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-8_Game_Design.pdf Game Design Doc] | '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-8_Game_Design.pdf Game Design Doc] |
Revision as of 22:01, 23 January 2008
Syllabus
Game Idea Development Spring 2008 Syllabus (Tuesday 12:30pm section))
Handouts and Assignments
CLASS ONE - 29Jan08 Textbook: Assignment: Favorite Game Assignment (Due 5Feb08) Supplemental Assignment: Additional Readings: Class 1 Presentation: Introduction CLASS TWO - 5Feb08 Textbook: Game Development Essentials, Chapter 1 Assignment: Game Analysis Assignment (Due 12Feb08) Supplemental Assignment: Additional Readings: Class 2 Presentation: Creativity and Flow History CLASS THREE- 12Feb08 Textbook: Game Development Essentials, Chapter 2 Assignment: Supplemental Assignment: Additional Readings: Class 3 Presentation:Types of Players CLASS FOUR - 19Feb08 Textbook: Game Development Essentials, Chapter 3 Assignment: Supplemental Assignment: Additional Readings: Class 4 Presentation: Platforms and Play CLASS FIVE- 26Feb08 Textbook: Game Development Essentials, Chapter 4 Assignment: "This sucks..." Supplemental Assignment: Additional Readings: Class 5 Presentation: Story and Game Studies Agency and Interaction CLASS SIX- 08Mar08 Textbook: Game Development Essentials, Chapter 5 Assignment: Supplemental Assignment: User Centric Design Assignment User Centric Design Article Additional Readings: Wired: MS Game Lab Class 6 Presentation: Character Building CLASS SEVEN- 11Mar08 Textbook: Game Development Essentials, Chapter 6 Assignment: High Concept I Supplemental Assignment: Additional Readings: Class 7 Presentation: CLASS EIGHT- 18Mar08 Textbook: Assignment: High Concept II Supplemental Assignment: Additional Readings: Class 8 Presentation: Gameplay CLASS NINE- 01Apr08 Textbook: Game Development Essentials, Chapter 7 Assignment: Game Concept Supplemental Assignment: Additional Readings: Class 9 Presentation: Level Elements CLASS TEN - 08Apr08 Textbook: Game Development Essentials, Chapter 8 Assignment: Game Design Doc Supplemental Assignment: Additional Readings: Document Template Class 10 Presentation: