Difference between revisions of "Game Idea Development"
esse quam videri
(→Handuouts and Assignments) |
(→Syllabus) |
||
Line 2: | Line 2: | ||
==Syllabus== | ==Syllabus== | ||
− | [http://iam.colum.edu/GameIdeaDev/36-1500- | + | [http://iam.colum.edu/GameIdeaDev/36-1500-01_GameIdeaDev_Syllabus_Sp08_JF.pdf Game Idea Development Spring 2008 Syllabus (Tuesday 12:30pm section))]<br> |
==Handuouts and Assignments== | ==Handuouts and Assignments== |
Revision as of 21:55, 23 January 2008
Syllabus
Game Idea Development Spring 2008 Syllabus (Tuesday 12:30pm section))
Handuouts and Assignments
CLASS ONE - 04Sep07 Textbook: Assignment: Favorite Game Assignment (Due 24May07) Supplemental Assignment: Additional Readings: Class 1 Presentation: Introduction CLASS TWO - 11Sep07 Textbook: Game Development Essentials, Chapter 1 Assignment: Game Analysis Assignment (Due 02Oct07) Supplemental Assignment: Additional Readings: Class 2 Presentation: Creativity and Flow History CLASS THREE- 18Sep07 Textbook: Game Development Essentials, Chapter 2 Assignment: Supplemental Assignment: Additional Readings: Class 3 Presentation:Types of Players CLASS FOUR - 25Sep07 Textbook: Game Development Essentials, Chapter 3 Assignment: Supplemental Assignment: Additional Readings: Class 4 Presentation: Platforms and Play CLASS FIVE- 02Oct07 Textbook: Game Development Essentials, Chapter 4 Assignment: "This sucks..." Supplemental Assignment: Additional Readings: Class 5 Presentation: Story and Game Studies Agency and Interaction CLASS SIX- 09Oct07 Textbook: Game Development Essentials, Chapter 5 Assignment: Supplemental Assignment: User Centric Design Assignment User Centric Design Article Additional Readings: Wired: MS Game Lab Class 6 Presentation: Character Building CLASS SEVEN- 16Oct07 Textbook: Game Development Essentials, Chapter 6 Assignment: High Concept I Supplemental Assignment: Additional Readings: Class 7 Presentation: CLASS EIGHT- 23Oct07 Textbook: Assignment: High Concept II Supplemental Assignment: Additional Readings: Class 8 Presentation: Gameplay CLASS NINE- 30Oct07 Textbook: Game Development Essentials, Chapter 7 Assignment: Game Concept Supplemental Assignment: Additional Readings: Class 9 Presentation: Level Elements CLASS TEN - 06Nov07 Textbook: Game Development Essentials, Chapter 8 Assignment: Game Design Doc Supplemental Assignment: Additional Readings: Document Template Class 10 Presentation: