Difference between revisions of "Game Idea Development"
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[[Category:Game Idea Development]] | [[Category:Game Idea Development]] | ||
− | == 36-1500 ( | + | == 36-1500 (01) Syllabus== |
− | [http://iam.colum.edu/ | + | [http://iam.colum.edu/IntroGameDev/Syllabus/IAM_36-1500-01_FA08.pdf Introduction to Game Development Fall 2008 Syllabus (Tuesdays, 12:30-3:20 pm, Section 01, Torco Building, Room 606)]<br> |
==Handouts and Assignments== | ==Handouts and Assignments== | ||
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+ | '''CLASS ONE - September 2, 2008''' | ||
+ | '''Textbook:''' ''Game Development Essentials'', Course Review, Personal Introductions & Game Survey | ||
+ | '''Assignment:''' | ||
+ | [http://iam.colum.edu/GameIdeaDev/Assignments/IGD_1.pdf Favorite Game Assignment] (Due September 9, 2008) | ||
− | '''CLASS | + | '''CLASS TWO - September 9, 2008''' |
− | '''Textbook:''' ''Game Development Essentials'', | + | '''Textbook:''' ''Game Development Essentials'', Chapter 1, Industry History/Creativity |
'''Assignment:''' | '''Assignment:''' | ||
− | [http://iam.colum.edu/GameIdeaDev/ | + | [http://iam.colum.edu/GameIdeaDev/Assignments/IAM_2.pdf Game Analysis I Assignment] (Due September 16, 2008) |
− | ''' | + | '''Class 2 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_1_Introduction.pdf Introduction] |
− | + | [http://iam.colum.edu/GameIdeaDev/Class_2_CreativityandFlow.pdf Creativity and Flow] | |
− | + | [http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History] | |
− | ''' | + | '''Future Assignment Review:'''[http://iam.colum.edu/GameIdeaDev/Game_Design_Document_Template.doc Document Template] |
− | '''CLASS | + | '''CLASS THREE - September 16, 2008''' |
− | '''Textbook:''' ''Game Development Essentials'', Chapter | + | '''Announcements: Terrance Hannum, IAM''' |
+ | '''Textbook:''' ''Game Development Essentials'', Chapter 2, Types of Players/Idea Development | ||
'''Assignment:''' | '''Assignment:''' | ||
− | [http://iam.colum.edu/GameIdeaDev/ | + | [http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User-Centric Design Article and Short Essay] (Due September 23, 2008) |
− | + | '''In-Class Assignment & Discussion:''' [Game Design Challenge/Pitch or Pass Round 1] | |
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− | '''In-Class Assignment & Discussion:''' [ | ||
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'''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players] | '''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players] | ||
− | '''CLASS FOUR - | + | '''CLASS FOUR- September 23, 2008''' |
− | '''Textbook:''' ''Game Development Essentials'', Chapter 3 | + | '''Guest Speaker: Andy Oleksiuk, IAM''' |
− | + | '''Textbook:''' ''Game Development Essentials'', Chapter 3, Game Elements/Platforms, Genres and Goals | |
− | + | '''In-Class Assignment & Discussion:''' [Game Design Challenge/Pitch or Pass Round 2] | |
− | '''In-Class Assignment & Discussion: | + | '''Class 4 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play] |
− | '''Class 4 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play] | ||
− | '''CLASS FIVE- | + | '''CLASS FIVE - September 30, 2008''' |
− | ''' | + | '''Guest Speaker: Gina Ordaz, Center for Book & Paper Arts''' |
− | ''' | + | '''Textbook:''' ''Game Development Essentials'', Chapter 4, Storytelling |
− | + | '''Assignment:''' | |
− | ''' | + | [Game Analysis II] (Due October 7, |
− | + | '''Class 5 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_5_Story_and_Game_Studies.pdf Story and Game Studies] | |
− | '''Class 5 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_5_Story_and_Game_Studies.pdf Story and Game Studies | ||
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− | '''CLASS SIX- | + | '''CLASS SIX- October 7, 2008''' |
− | '''Textbook:''' ''Game Development Essentials'', Chapter 5 | + | '''Guest Speaker: Jennifer Thomas, Veronica Press''' [http://www.etsy.com/shop.php?user_id=57454] |
− | '''Assignment:''' | + | '''Textbook:''' ''Game Development Essentials'', Chapter 5, Character Development & Identity |
− | ''' | + | '''Assignment Review:''' [Game Analysis: For Rent] (Due October 14, 2008) |
− | + | '''Class 6 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building] | |
− | ''' | + | [http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction] |
− | '''Class | + | |
+ | '''CLASS SEVEN- October 14, 2008''' | ||
+ | '''Textbook:''' ''Game Development Essentials'', Chapter 6, Gameplay Theory | ||
+ | '''Assignment Review:''' [High Concept I] (Due October 21, 2008) | ||
+ | '''Class 7 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay] | ||
− | '''CLASS | + | '''CLASS EIGHT- October 21, 2008''' |
− | '''Textbook:''' ''Game Development Essentials'', Chapter | + | '''Special Guest: Margo Dumelle, IAM''' |
− | '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/ | + | '''Textbook:''' ''Game Development Essentials'', Chapter 7, Level Design |
− | + | '''Assignment:''' [High Concept II] (Due October 28, 2008) | |
− | + | '''Class 8 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements] | |
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− | '''CLASS | + | '''CLASS NINE- October 28, 2008''' |
− | '''Textbook:''' | + | '''Textbook:''' Midterm |
− | + | '''Class 9 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Game_Design_Document_Template.doc Document Template Review] | |
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− | '''Class | ||
− | '''CLASS | + | '''CLASS TEN- November 4, 2008''' |
− | ''' | + | '''Special Guest: Jennie Fauls, English Department''' |
− | + | '''Textbook:''' ''Game Development Essentials'', Chapter 8, Interface Design | |
− | ''' | + | '''Assignment:''' [Game Concept] |
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− | ''' | ||
− | '''CLASS | + | '''CLASS ELEVEN - November 11, 2008''' |
− | '''Textbook:''' ''Game Development Essentials'', Chapter | + | '''Special Guests: Jason Gesitweidt's Class, IAM''' |
− | '''Assignment:''' [ | + | '''Textbook:''' ''Game Development Essentials'', Chapter 9, Audio/Atmosphere |
− | + | '''Assignment:''' [Game Design Doc Draft] | |
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− | '''CLASS | + | '''CLASS TWELVE - November 18, 2008''' |
− | + | '''Guest Speaker: Pamela Dell''' | |
− | + | '''Student Evaluations of Teaching & Learning''' | |
− | ''' | + | '''Textbook:''' ''Game Development Essentials'', Chapter 10, Development Team Responsibilities |
− | ''' | + | |
− | + | '''CLASS THIRTEEN - November 25, 2008''' | |
− | + | '''Textbook:''' ''Game Development Essentials'', Chapters 11-12, Production & Management, Marketing | |
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− | '''Textbook:''' ''Game Development Essentials'', Chapter 10 | + | '''CLASS FOURTEEN - December 2, 2008''' |
− | + | '''Special Guests: TBA''' | |
− | + | '''Textbook:''' ''Game Development Essentials'', Final Review | |
− | + | '''Class Presentations: Final Game Design Doc''' | |
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− | '''CLASS THIRTEEN - | ||
− | '''Textbook:''' ''Game Development Essentials'', | ||
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− | '''Textbook:''' ''Game Development Essentials'', | ||
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− | '''Class | ||
− | + | '''CLASS FIFTEEN - December 9, 2008''' | |
− | + | '''FINAL EXAM''' | |
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− | ''' | ||
==Links== | ==Links== |
Latest revision as of 18:55, 8 September 2008
36-1500 (01) Syllabus
Handouts and Assignments
CLASS ONE - September 2, 2008 Textbook: Game Development Essentials, Course Review, Personal Introductions & Game Survey Assignment: Favorite Game Assignment (Due September 9, 2008) CLASS TWO - September 9, 2008 Textbook: Game Development Essentials, Chapter 1, Industry History/Creativity Assignment: Game Analysis I Assignment (Due September 16, 2008) Class 2 Presentation: Introduction Creativity and Flow History Future Assignment Review:Document Template CLASS THREE - September 16, 2008 Announcements: Terrance Hannum, IAM Textbook: Game Development Essentials, Chapter 2, Types of Players/Idea Development Assignment: User-Centric Design Article and Short Essay (Due September 23, 2008) In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 1] Class 3 Presentation:Types of Players CLASS FOUR- September 23, 2008 Guest Speaker: Andy Oleksiuk, IAM Textbook: Game Development Essentials, Chapter 3, Game Elements/Platforms, Genres and Goals In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 2] Class 4 Presentation:Platforms and Play CLASS FIVE - September 30, 2008 Guest Speaker: Gina Ordaz, Center for Book & Paper Arts Textbook: Game Development Essentials, Chapter 4, Storytelling Assignment: [Game Analysis II] (Due October 7, Class 5 Presentation:Story and Game Studies CLASS SIX- October 7, 2008 Guest Speaker: Jennifer Thomas, Veronica Press [1] Textbook: Game Development Essentials, Chapter 5, Character Development & Identity Assignment Review: [Game Analysis: For Rent] (Due October 14, 2008) Class 6 Presentation:Character Building Agency and Interaction CLASS SEVEN- October 14, 2008 Textbook: Game Development Essentials, Chapter 6, Gameplay Theory Assignment Review: [High Concept I] (Due October 21, 2008) Class 7 Presentation:Gameplay CLASS EIGHT- October 21, 2008 Special Guest: Margo Dumelle, IAM Textbook: Game Development Essentials, Chapter 7, Level Design Assignment: [High Concept II] (Due October 28, 2008) Class 8 Presentation:Level Elements CLASS NINE- October 28, 2008 Textbook: Midterm Class 9 Presentation:Document Template Review CLASS TEN- November 4, 2008 Special Guest: Jennie Fauls, English Department Textbook: Game Development Essentials, Chapter 8, Interface Design Assignment: [Game Concept] CLASS ELEVEN - November 11, 2008 Special Guests: Jason Gesitweidt's Class, IAM Textbook: Game Development Essentials, Chapter 9, Audio/Atmosphere Assignment: [Game Design Doc Draft]
CLASS TWELVE - November 18, 2008 Guest Speaker: Pamela Dell Student Evaluations of Teaching & Learning Textbook: Game Development Essentials, Chapter 10, Development Team Responsibilities CLASS THIRTEEN - November 25, 2008 Textbook: Game Development Essentials, Chapters 11-12, Production & Management, Marketing CLASS FOURTEEN - December 2, 2008 Special Guests: TBA Textbook: Game Development Essentials, Final Review Class Presentations: Final Game Design Doc
CLASS FIFTEEN - December 9, 2008 FINAL EXAM