Difference between revisions of "Game Idea Development"
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[[Category:Game Idea Development]] | [[Category:Game Idea Development]] | ||
− | == | + | == 36-1500 (01) Syllabus== |
− | + | [http://iam.colum.edu/IntroGameDev/Syllabus/IAM_36-1500-01_FA08.pdf Introduction to Game Development Fall 2008 Syllabus (Tuesdays, 12:30-3:20 pm, Section 01, Torco Building, Room 606)]<br> | |
− | [http://iam.colum.edu/ | ||
− | == | + | ==Handouts and Assignments== |
− | ''''' | + | |
+ | '''CLASS ONE - September 2, 2008''' | ||
+ | '''Textbook:''' ''Game Development Essentials'', Course Review, Personal Introductions & Game Survey | ||
+ | '''Assignment:''' | ||
+ | [http://iam.colum.edu/GameIdeaDev/Assignments/IGD_1.pdf Favorite Game Assignment] (Due September 9, 2008) | ||
+ | |||
+ | '''CLASS TWO - September 9, 2008''' | ||
+ | '''Textbook:''' ''Game Development Essentials'', Chapter 1, Industry History/Creativity | ||
+ | '''Assignment:''' | ||
+ | [http://iam.colum.edu/GameIdeaDev/Assignments/IAM_2.pdf Game Analysis I Assignment] (Due September 16, 2008) | ||
+ | '''Class 2 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_1_Introduction.pdf Introduction] | ||
+ | [http://iam.colum.edu/GameIdeaDev/Class_2_CreativityandFlow.pdf Creativity and Flow] | ||
+ | [http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History] | ||
+ | '''Future Assignment Review:'''[http://iam.colum.edu/GameIdeaDev/Game_Design_Document_Template.doc Document Template] | ||
− | ''' | + | '''CLASS THREE - September 16, 2008''' |
+ | '''Announcements: Terrance Hannum, IAM''' | ||
+ | '''Textbook:''' ''Game Development Essentials'', Chapter 2, Types of Players/Idea Development | ||
'''Assignment:''' | '''Assignment:''' | ||
− | + | [http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User-Centric Design Article and Short Essay] (Due September 23, 2008) | |
− | [http://iam.colum.edu/ | + | '''In-Class Assignment & Discussion:''' [Game Design Challenge/Pitch or Pass Round 1] |
+ | '''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players] | ||
− | ''' | + | '''CLASS FOUR- September 23, 2008''' |
− | ''' | + | '''Guest Speaker: Andy Oleksiuk, IAM''' |
− | + | '''Textbook:''' ''Game Development Essentials'', Chapter 3, Game Elements/Platforms, Genres and Goals | |
− | [ | + | '''In-Class Assignment & Discussion:''' [Game Design Challenge/Pitch or Pass Round 2] |
− | ''' | + | '''Class 4 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play] |
− | |||
− | |||
− | ''' | + | '''CLASS FIVE - September 30, 2008''' |
+ | '''Guest Speaker: Gina Ordaz, Center for Book & Paper Arts''' | ||
+ | '''Textbook:''' ''Game Development Essentials'', Chapter 4, Storytelling | ||
'''Assignment:''' | '''Assignment:''' | ||
− | [http://iam.colum.edu/ | + | [Game Analysis II] (Due October 7, |
− | [http://iam.colum.edu/ | + | '''Class 5 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_5_Story_and_Game_Studies.pdf Story and Game Studies] |
+ | |||
+ | '''CLASS SIX- October 7, 2008''' | ||
+ | '''Guest Speaker: Jennifer Thomas, Veronica Press''' [http://www.etsy.com/shop.php?user_id=57454] | ||
+ | '''Textbook:''' ''Game Development Essentials'', Chapter 5, Character Development & Identity | ||
+ | '''Assignment Review:''' [Game Analysis: For Rent] (Due October 14, 2008) | ||
+ | '''Class 6 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building] | ||
+ | [http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction] | ||
+ | |||
+ | '''CLASS SEVEN- October 14, 2008''' | ||
+ | '''Textbook:''' ''Game Development Essentials'', Chapter 6, Gameplay Theory | ||
+ | '''Assignment Review:''' [High Concept I] (Due October 21, 2008) | ||
+ | '''Class 7 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay] | ||
+ | |||
+ | '''CLASS EIGHT- October 21, 2008''' | ||
+ | '''Special Guest: Margo Dumelle, IAM''' | ||
+ | '''Textbook:''' ''Game Development Essentials'', Chapter 7, Level Design | ||
+ | '''Assignment:''' [High Concept II] (Due October 28, 2008) | ||
+ | '''Class 8 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements] | ||
+ | |||
+ | '''CLASS NINE- October 28, 2008''' | ||
+ | '''Textbook:''' Midterm | ||
+ | '''Class 9 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Game_Design_Document_Template.doc Document Template Review] | ||
+ | |||
+ | '''CLASS TEN- November 4, 2008''' | ||
+ | '''Special Guest: Jennie Fauls, English Department''' | ||
+ | '''Textbook:''' ''Game Development Essentials'', Chapter 8, Interface Design | ||
+ | '''Assignment:''' [Game Concept] | ||
+ | |||
+ | '''CLASS ELEVEN - November 11, 2008''' | ||
+ | '''Special Guests: Jason Gesitweidt's Class, IAM''' | ||
+ | '''Textbook:''' ''Game Development Essentials'', Chapter 9, Audio/Atmosphere | ||
+ | '''Assignment:''' [Game Design Doc Draft] | ||
+ | |||
+ | '''CLASS TWELVE - November 18, 2008''' | ||
+ | '''Guest Speaker: Pamela Dell''' | ||
+ | '''Student Evaluations of Teaching & Learning''' | ||
+ | '''Textbook:''' ''Game Development Essentials'', Chapter 10, Development Team Responsibilities | ||
+ | |||
+ | '''CLASS THIRTEEN - November 25, 2008''' | ||
+ | '''Textbook:''' ''Game Development Essentials'', Chapters 11-12, Production & Management, Marketing | ||
− | ''' | + | '''CLASS FOURTEEN - December 2, 2008''' |
− | ''' | + | '''Special Guests: TBA''' |
− | ''' | + | '''Textbook:''' ''Game Development Essentials'', Final Review |
− | + | '''Class Presentations: Final Game Design Doc''' | |
− | + | ||
− | ''' | + | '''CLASS FIFTEEN - December 9, 2008''' |
+ | '''FINAL EXAM''' | ||
==Links== | ==Links== | ||
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*[http://www.gamasutra.com/ Gamasutra Website] | *[http://www.gamasutra.com/ Gamasutra Website] | ||
*[http://iam.colum.edu/MTD2/assignments/class4/SBx4.pdf Story Boards (Small)] | *[http://iam.colum.edu/MTD2/assignments/class4/SBx4.pdf Story Boards (Small)] | ||
+ | |||
+ | [http://iam.colum.edu/GameIdeaDev/GID_Assignment_03-User_Centered_Design.pdf User Centric Design] | ||
+ | [http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User Centric Design] |
Latest revision as of 18:55, 8 September 2008
36-1500 (01) Syllabus
Handouts and Assignments
CLASS ONE - September 2, 2008 Textbook: Game Development Essentials, Course Review, Personal Introductions & Game Survey Assignment: Favorite Game Assignment (Due September 9, 2008) CLASS TWO - September 9, 2008 Textbook: Game Development Essentials, Chapter 1, Industry History/Creativity Assignment: Game Analysis I Assignment (Due September 16, 2008) Class 2 Presentation: Introduction Creativity and Flow History Future Assignment Review:Document Template CLASS THREE - September 16, 2008 Announcements: Terrance Hannum, IAM Textbook: Game Development Essentials, Chapter 2, Types of Players/Idea Development Assignment: User-Centric Design Article and Short Essay (Due September 23, 2008) In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 1] Class 3 Presentation:Types of Players CLASS FOUR- September 23, 2008 Guest Speaker: Andy Oleksiuk, IAM Textbook: Game Development Essentials, Chapter 3, Game Elements/Platforms, Genres and Goals In-Class Assignment & Discussion: [Game Design Challenge/Pitch or Pass Round 2] Class 4 Presentation:Platforms and Play CLASS FIVE - September 30, 2008 Guest Speaker: Gina Ordaz, Center for Book & Paper Arts Textbook: Game Development Essentials, Chapter 4, Storytelling Assignment: [Game Analysis II] (Due October 7, Class 5 Presentation:Story and Game Studies CLASS SIX- October 7, 2008 Guest Speaker: Jennifer Thomas, Veronica Press [1] Textbook: Game Development Essentials, Chapter 5, Character Development & Identity Assignment Review: [Game Analysis: For Rent] (Due October 14, 2008) Class 6 Presentation:Character Building Agency and Interaction CLASS SEVEN- October 14, 2008 Textbook: Game Development Essentials, Chapter 6, Gameplay Theory Assignment Review: [High Concept I] (Due October 21, 2008) Class 7 Presentation:Gameplay CLASS EIGHT- October 21, 2008 Special Guest: Margo Dumelle, IAM Textbook: Game Development Essentials, Chapter 7, Level Design Assignment: [High Concept II] (Due October 28, 2008) Class 8 Presentation:Level Elements CLASS NINE- October 28, 2008 Textbook: Midterm Class 9 Presentation:Document Template Review CLASS TEN- November 4, 2008 Special Guest: Jennie Fauls, English Department Textbook: Game Development Essentials, Chapter 8, Interface Design Assignment: [Game Concept] CLASS ELEVEN - November 11, 2008 Special Guests: Jason Gesitweidt's Class, IAM Textbook: Game Development Essentials, Chapter 9, Audio/Atmosphere Assignment: [Game Design Doc Draft]
CLASS TWELVE - November 18, 2008 Guest Speaker: Pamela Dell Student Evaluations of Teaching & Learning Textbook: Game Development Essentials, Chapter 10, Development Team Responsibilities CLASS THIRTEEN - November 25, 2008 Textbook: Game Development Essentials, Chapters 11-12, Production & Management, Marketing CLASS FOURTEEN - December 2, 2008 Special Guests: TBA Textbook: Game Development Essentials, Final Review Class Presentations: Final Game Design Doc
CLASS FIFTEEN - December 9, 2008 FINAL EXAM