Difference between revisions of "Game Idea Development"
esse quam videri
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'''Textbook:''' ''Game Development Essentials'', Chapter 1 | '''Textbook:''' ''Game Development Essentials'', Chapter 1 | ||
'''Assignment:''' | '''Assignment:''' | ||
− | [http://iam.colum.edu/GameIdeaDev/GID_Assignment_02-Game_Analysis.pdf Game Analysis Assignment] (Due | + | [http://iam.colum.edu/GameIdeaDev/GID_Assignment_02-Game_Analysis.pdf Game Analysis Assignment] (Due September 23, 2008) |
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'''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCI.pdf Game Design Challenge/Pitch or Pass Round 1] | '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCI.pdf Game Design Challenge/Pitch or Pass Round 1] | ||
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'''Class 2 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_2_CreativityandFlow.pdf Creativity and Flow] | '''Class 2 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Class_2_CreativityandFlow.pdf Creativity and Flow] | ||
[http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History] | [http://iam.colum.edu/GameIdeaDev/Class_2_History.pdf History] | ||
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'''CLASS THREE- September 23, 2008''' | '''CLASS THREE- September 23, 2008''' | ||
'''Textbook:''' ''Game Development Essentials'', Chapter 2 | '''Textbook:''' ''Game Development Essentials'', Chapter 2 | ||
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'''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCII.pdf Game Design Challenge/Pitch or Pass Round 2] | '''In-Class Assignment & Discussion:''' [http://iam.colum.edu/GameIdeaDev/GDCII.pdf Game Design Challenge/Pitch or Pass Round 2] | ||
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'''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players] | '''Class 3 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_3_Types_of_Players.pdf Types of Players] | ||
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'''Textbook:''' ''Game Development Essentials'', Chapter 3 | '''Textbook:''' ''Game Development Essentials'', Chapter 3 | ||
'''Assignment:''' | '''Assignment:''' | ||
− | [http://iam.colum.edu/GameIdeaDev/GID_Assignment4.pdf Chapter 3 Review] (Due | + | [http://iam.colum.edu/GameIdeaDev/GID_Assignment4.pdf Chapter 3 Review] (Due October 7, 2008) |
'''Special Guest Speaker: Jennifer Thomas, Veronica Press''' [http://www.etsy.com/shop.php?user_id=57454] | '''Special Guest Speaker: Jennifer Thomas, Veronica Press''' [http://www.etsy.com/shop.php?user_id=57454] | ||
'''In-Class Assignment & Discussion: Play Testing "For Rent" designed by Jennifer Thomas''' | '''In-Class Assignment & Discussion: Play Testing "For Rent" designed by Jennifer Thomas''' | ||
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'''Class 4 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play] | '''Class 4 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_4_Platforms2.pdf Platforms and Play] | ||
'''CLASS FIVE- October 7, 2008''' | '''CLASS FIVE- October 7, 2008''' | ||
'''Textbook:''' ''Game Development Essentials'', Chapter 4 | '''Textbook:''' ''Game Development Essentials'', Chapter 4 | ||
− | '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_04-This_Sucks.pdf "This sucks..."] (Due | + | '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_04-This_Sucks.pdf "This sucks..."] (Due October 14, 2008) |
'''Irreverent Game Reviews: The Escapist''' [http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/] | '''Irreverent Game Reviews: The Escapist''' [http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/] | ||
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'''Class 5 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_5_Story_and_Game_Studies.pdf Story and Game Studies] | '''Class 5 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_5_Story_and_Game_Studies.pdf Story and Game Studies] | ||
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'''CLASS SIX- October 14, 2008''' | '''CLASS SIX- October 14, 2008''' | ||
'''Textbook:''' ''Game Development Essentials'', Chapter 5 | '''Textbook:''' ''Game Development Essentials'', Chapter 5 | ||
− | '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-5_High_Concept.pdf High Concept I] (Due | + | '''Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-5_High_Concept.pdf High Concept I] (Due October 21, 2008) |
'''Supplemental Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_03-User_Centered_Design.pdf User Centric Design Assignment] | '''Supplemental Assignment Review:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment_03-User_Centered_Design.pdf User Centric Design Assignment] | ||
− | [http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User Centric Design Article] (Due | + | [http://iam.colum.edu/GameIdeaDev/User_Centered_Game_Design.pdf User Centric Design Article] (Due October 21, 2008) |
'''Additional Reading:''' [http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo/ Wired: MS Game Lab] | '''Additional Reading:''' [http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo/ Wired: MS Game Lab] | ||
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'''Class 6 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building] | '''Class 6 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_6_Character_Building.pdf Character Building] | ||
'''CLASS SEVEN- October 21, 2008''' | '''CLASS SEVEN- October 21, 2008''' | ||
'''Textbook:''' ''Game Development Essentials'', Chapter 6 | '''Textbook:''' ''Game Development Essentials'', Chapter 6 | ||
− | '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-6_High_Concept_II.pdf High Concept II] (Due | + | '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-6_High_Concept_II.pdf High Concept II] (Due October 28, 2008) |
'''In-Class Assignment: Favorite Character Sketch''' [http://iam.colum.edu/GameIdeaDev/GID3.pdf] | '''In-Class Assignment: Favorite Character Sketch''' [http://iam.colum.edu/GameIdeaDev/GID3.pdf] | ||
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'''Class 7 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction] | '''Class 7 Presentation:'''[http://iam.colum.edu/GameIdeaDev/Week_5_Agency_and_Interaction.pdf Agency and Interaction] | ||
'''CLASS EIGHT- October 28, 2008''' | '''CLASS EIGHT- October 28, 2008''' | ||
'''Textbook:''' Midterm | '''Textbook:''' Midterm | ||
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'''Class 8 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay] | '''Class 8 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_7_Gameplay.pdf Gameplay] | ||
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'''Textbook:''' ''Game Development Essentials'', Chapter 7 | '''Textbook:''' ''Game Development Essentials'', Chapter 7 | ||
'''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-7_Game_Concept.pdf Game Concept] | '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-7_Game_Concept.pdf Game Concept] | ||
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'''Class 9 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements] | '''Class 9 Presentation:''' [http://iam.colum.edu/GameIdeaDev/Week_9_Level_Design.pdf Level Elements] | ||
'''CLASS TEN - November 11, 2008''' | '''CLASS TEN - November 11, 2008''' | ||
− | + | '''Textbook:''' ''Game Development Essentials'', Chapter 8 and 9 | |
− | '''Textbook:''' ''Game Development Essentials'', Chapter 8 | ||
'''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-8_Game_Design.pdf Game Design Doc] | '''Assignment:''' [http://iam.colum.edu/GameIdeaDev/GID_Assignment-8_Game_Design.pdf Game Design Doc] | ||
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'''Additional Readings:''' [http://iam.colum.edu/GameIdeaDev/Game_Design_Document_Template.doc Document Template] | '''Additional Readings:''' [http://iam.colum.edu/GameIdeaDev/Game_Design_Document_Template.doc Document Template] | ||
− | '''Class 10 Presentation: | + | '''Class 10 Presentation: |
'''CLASS ELEVEN - November 18, 2008''' | '''CLASS ELEVEN - November 18, 2008''' | ||
− | '''Textbook:''' ''Game Development Essentials'', Chapter | + | '''Textbook:''' ''Game Development Essentials'', Chapter 10 |
'''Special Guest Speaker: Pamela Dell''' | '''Special Guest Speaker: Pamela Dell''' | ||
'''In-Class Assignment & Discussion''' | '''In-Class Assignment & Discussion''' | ||
'''CLASS TWELVE - November 25, 2008''' | '''CLASS TWELVE - November 25, 2008''' | ||
− | '''Textbook:''' ''Game Development Essentials'', Chapter | + | '''Textbook:''' ''Game Development Essentials'', Chapter 11 |
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'''CLASS THIRTEEN - December 2, 2008''' | '''CLASS THIRTEEN - December 2, 2008''' | ||
− | '''Textbook:''' ''Game Development Essentials'', Chapter | + | '''Textbook:''' ''Game Development Essentials'', Chapter 12 |
'''Assignment: Game Design Document DRAFT Due''' | '''Assignment: Game Design Document DRAFT Due''' | ||
− | + | '''Class 13 Presentation: Final Review''' | |
− | '''Class 13 Presentation: | ||
'''CLASS FOURTEEN - December 9, 2008''' | '''CLASS FOURTEEN - December 9, 2008''' | ||
− | ''' | + | '''FINAL EXAM''' |
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'''Class 14 Presentation: Final Presentations''' | '''Class 14 Presentation: Final Presentations''' | ||
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==Links== | ==Links== |
Revision as of 20:16, 14 August 2008
36-1500 (03) Syllabus
Handouts and Assignments
CLASS ONE - September 9, 2008 Textbook: Game Development Essentials, Overview Assignment: Favorite Game Assignment (Due September 16, 2008) In-Class Assignment & Discussion: Survey 1 Class 1 Presentation: Introduction CLASS TWO - September 16, 2008 Textbook: Game Development Essentials, Chapter 1 Assignment: Game Analysis Assignment (Due September 23, 2008) In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 1 Class 2 Presentation: Creativity and Flow History CLASS THREE- September 23, 2008 Textbook: Game Development Essentials, Chapter 2 In-Class Assignment & Discussion: Game Design Challenge/Pitch or Pass Round 2 Class 3 Presentation:Types of Players CLASS FOUR - September 30, 2008 Textbook: Game Development Essentials, Chapter 3 Assignment: Chapter 3 Review (Due October 7, 2008) Special Guest Speaker: Jennifer Thomas, Veronica Press [1] In-Class Assignment & Discussion: Play Testing "For Rent" designed by Jennifer Thomas Class 4 Presentation: Platforms and Play CLASS FIVE- October 7, 2008 Textbook: Game Development Essentials, Chapter 4 Assignment Review: "This sucks..." (Due October 14, 2008) Irreverent Game Reviews: The Escapist [2] Class 5 Presentation: Story and Game Studies CLASS SIX- October 14, 2008 Textbook: Game Development Essentials, Chapter 5 Assignment Review: High Concept I (Due October 21, 2008) Supplemental Assignment Review: User Centric Design Assignment User Centric Design Article (Due October 21, 2008) Additional Reading: Wired: MS Game Lab Class 6 Presentation: Character Building CLASS SEVEN- October 21, 2008 Textbook: Game Development Essentials, Chapter 6 Assignment: High Concept II (Due October 28, 2008) In-Class Assignment: Favorite Character Sketch [3] Class 7 Presentation:Agency and Interaction CLASS EIGHT- October 28, 2008 Textbook: Midterm Class 8 Presentation: Gameplay CLASS NINE- November 4, 2008 Textbook: Game Development Essentials, Chapter 7 Assignment: Game Concept Class 9 Presentation: Level Elements CLASS TEN - November 11, 2008 Textbook: Game Development Essentials, Chapter 8 and 9 Assignment: Game Design Doc Additional Readings: Document Template Class 10 Presentation:
CLASS ELEVEN - November 18, 2008 Textbook: Game Development Essentials, Chapter 10 Special Guest Speaker: Pamela Dell In-Class Assignment & Discussion CLASS TWELVE - November 25, 2008 Textbook: Game Development Essentials, Chapter 11 '
CLASS THIRTEEN - December 2, 2008 Textbook: Game Development Essentials, Chapter 12 Assignment: Game Design Document DRAFT Due Class 13 Presentation: Final Review
CLASS FOURTEEN - December 9, 2008 FINAL EXAM Class 14 Presentation: Final Presentations