Difference between revisions of "Game Culture"

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(Syllabus)
Line 15: Line 15:
  
 
==Resources==
 
==Resources==
 +
 +
==Temp Notes==
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Topics:
 +
 +
Semiotics and “reading” games
 +
 +
Ludology vs. narratology
 +
 +
Violence in games
 +
 +
Gender and race in games
 +
 +
Social aspects of gaming
 +
 +
 +
 +
Readings:
 +
 +
"Semiotic Domains" by James Gee (WVGHTTU)
 +
 +
Everything Bad is Good for You by Stephen Johnson, pages 1-63
 +
 +
"Online Gaming and the Interactional Self" by Florence Chee, et al
 +
 +
"Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier" by Edward Castronova
 +
 +
"A Rape in Cyberspace" by Julian Dibbel
 +
 +
Why Are Video Games Good For Learning? By James Gee
 +
 +
 +
 +
Assignments:
 +
 +
Game analysis paper
 +
 +
Game journal (blog)
 +
 +
Culture Watch (blog)
 +
 +
Reading response (blog)

Revision as of 19:08, 19 December 2006


Welcome to Game Culture.

Syllabus

Game_Culture_Syllabus

Course Calendar

Assignments

Papers

Resources

Temp Notes

Topics:

Semiotics and “reading” games

Ludology vs. narratology

Violence in games

Gender and race in games

Social aspects of gaming


Readings:

"Semiotic Domains" by James Gee (WVGHTTU)

Everything Bad is Good for You by Stephen Johnson, pages 1-63

"Online Gaming and the Interactional Self" by Florence Chee, et al

"Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier" by Edward Castronova

"A Rape in Cyberspace" by Julian Dibbel

Why Are Video Games Good For Learning? By James Gee


Assignments:

Game analysis paper

Game journal (blog)

Culture Watch (blog)

Reading response (blog)