Difference between revisions of "Flash Sound and Volume part 2"

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(New page: Categeory:Sound for Interaction Draw somehting for the play button Select the play button Convert the selection to a symbol. Select button and exprort for action script. Name the bu...)
 
m (Text replacement - "syntaxhighlight lang="csharp" line="1" " to "syntaxhighlight lang="csharp"")
 
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[[Categeory:Sound for Interaction]]
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[[Category:Sound for Interaction]]
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[[Category:Tutorial]]
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[[Category:Sound]]
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[[Category:Flash]]
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==Make a button to play a sound==
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*[[Flash Sound and Volume]]
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*[[Flash Sound and Volume part 3]]
  
Draw somehting for the play button
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Draw something for the play button
  
Select the play button
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[[Image:FlashVol_DrawPlay.png]]
  
Convert the selection to a symbol. Select button and exprort for action script. Name the button btnPlay
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Select the play button. Use the Solid Black arrow.
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Convert the selection to a symbol (right click or Modify/Convert ot Symbol or f8). Select button and export for action script. Name the button btnPlay
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[[Image:FlashVol_DrawPlayConvertToSymbol.png]]
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[[Image:FlashVol_DrawPlayConvertToSymbolName.png]]
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Name the instance. Go down to the properties section and name the instance of the button 'btnPlay'
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[[Image:FlashVol DrawPlayConvertToSymbolNameInstance.png]]
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Click back on the first frame.
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[[Image:FlashVol_ClickOnFrame1.png]]
  
 
Copy the following code to the script for frame 1
 
Copy the following code to the script for frame 1
  
<csharp>
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<syntaxhighlight lang="csharp">
</csharp>
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btnPlay.onRelease = function() {
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    //Play the sound 1000 times
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    mySound.start(0,1000);
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};
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</syntaxhighlight>
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Save the file and press ctr+enter to test the movie you should now have a botton that start the sound.
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Draw a stop button
 
Draw a stop button
  
 
use the steps above to convert it to a button
 
use the steps above to convert it to a button
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name the stop button btnStop
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the followong code will stop the sound
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 +
<syntaxhighlight lang="csharp">
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btnStop.onRelease = function() {
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    //Stop playing the sound
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    mySound.stop();
 +
};
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</syntaxhighlight>

Latest revision as of 03:21, 9 February 2016

Make a button to play a sound

Draw something for the play button

FlashVol DrawPlay.png

Select the play button. Use the Solid Black arrow.

Convert the selection to a symbol (right click or Modify/Convert ot Symbol or f8). Select button and export for action script. Name the button btnPlay

FlashVol DrawPlayConvertToSymbol.png

FlashVol DrawPlayConvertToSymbolName.png

Name the instance. Go down to the properties section and name the instance of the button 'btnPlay'

FlashVol DrawPlayConvertToSymbolNameInstance.png

Click back on the first frame.

FlashVol ClickOnFrame1.png

Copy the following code to the script for frame 1

btnPlay.onRelease = function() {
    //Play the sound 1000 times
    mySound.start(0,1000); 
};

Save the file and press ctr+enter to test the movie you should now have a botton that start the sound.


Draw a stop button

use the steps above to convert it to a button

name the stop button btnStop

the followong code will stop the sound

btnStop.onRelease = function() {
    //Stop playing the sound
    mySound.stop(); 
};