Difference between revisions of "Flash Sound and Volume part 2"

esse quam videri
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m (Text replacement - "</csharp>" to "</syntaxhighlight>")
m (Text replacement - "syntaxhighlight lang="csharp" line="1" " to "syntaxhighlight lang="csharp"")
 
Line 29: Line 29:
 
Copy the following code to the script for frame 1
 
Copy the following code to the script for frame 1
  
<syntaxhighlight lang="csharp" line="1" >
+
<syntaxhighlight lang="csharp">
 
btnPlay.onRelease = function() {
 
btnPlay.onRelease = function() {
 
     //Play the sound 1000 times
 
     //Play the sound 1000 times
Line 47: Line 47:
 
the followong code will stop the sound
 
the followong code will stop the sound
  
<syntaxhighlight lang="csharp" line="1" >
+
<syntaxhighlight lang="csharp">
 
btnStop.onRelease = function() {
 
btnStop.onRelease = function() {
 
     //Stop playing the sound
 
     //Stop playing the sound

Latest revision as of 03:21, 9 February 2016

Make a button to play a sound

Draw something for the play button

FlashVol DrawPlay.png

Select the play button. Use the Solid Black arrow.

Convert the selection to a symbol (right click or Modify/Convert ot Symbol or f8). Select button and export for action script. Name the button btnPlay

FlashVol DrawPlayConvertToSymbol.png

FlashVol DrawPlayConvertToSymbolName.png

Name the instance. Go down to the properties section and name the instance of the button 'btnPlay'

FlashVol DrawPlayConvertToSymbolNameInstance.png

Click back on the first frame.

FlashVol ClickOnFrame1.png

Copy the following code to the script for frame 1

btnPlay.onRelease = function() {
    //Play the sound 1000 times
    mySound.start(0,1000); 
};

Save the file and press ctr+enter to test the movie you should now have a botton that start the sound.


Draw a stop button

use the steps above to convert it to a button

name the stop button btnStop

the followong code will stop the sound

btnStop.onRelease = function() {
    //Stop playing the sound
    mySound.stop(); 
};