Engine Based Design II

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Welcome to the MediaWiki page for Engine Based Games I (36-2510).

Here you will be able to find links to various required or handy documents, plus some other stuff.
Be sure to check back here often for updates or changes.

Bullet.png SYLLABUS

Engine-Based Design II Spring 2008 Syllabus


Bullet.png TORQUE REFERENCE DOCS and LINKS

Material taken from GarageGames TDN site is available to students only on the Engine Based Design I class folder. (The ClassFolders directory is mapped to you Z drive on login.)

Day One Homework

make a copy of barebones and modify it to:

*removie AI character through script
*make a trigger that teleports player
*make a trigger that damages player
*make the 1st trigger only teleport if the player has been damaged

once done, make a folder in your z:\ drive called ebd2, and a folder in that called day1_torque_review

*Z:\ebd2\day1_torque_review

Place your starter.fps folder in they day1_torque_review folder so I can grade it

Read Co, Chapters 1‐2 and Group 1 readings from below




Bullet.png RELATED READINGS

  GROUP ONE
  Beginning Level Design, Part 1: Level Design Theory
  Beginning Level Design Part 2: Rules to Design By and Parting Advice
  Three Inspirations for Creative Level Design
  Where's the Design in Level Design?, Part One
  Where's the Design in Level Design?, Part Two
  GROUP TWO
  An Architect's Perspective On Level Design Pre-Production
  The Architecture of Level Design
  GROUP THREE
  Great Expectations: Building a Player Vocabulary
  Level Design - Secrets of the Sages
  GROUP FOUR
  Multiplayer Level Design In-Depth, Part 1: The Specific Constraints of Multiplayer Level Design
  Multiplayer Level Design In-Depth, Part 2: The Rules of Map Design
  Multiplayer Level Design In-Depth, Part 3: Technical Constraints and Accessibility
  GROUP FIVE
  Spatial Principles of Level-Design in Multi-Player First-Person Shooters