Character Design & Modeling
Character Design and Modeling
Week 1 Is an introduction to the course, direction on creating image planes and modeling a character's most basic silhouette.
Week 2 demonstrates arm and leg connections.
Week 3 instructs on creating facial features and the head.
Week 4 Talks further about the head, creating UVs for texturing, and modeling the breast.
Week 5 discusses painting and texturing models in Mudbox and Photoshop
Week 6 Rigging, Skinning, Painting Weights, binding, and Hair
- Creating Joints in Maya
- Interactive Skin Bind
- Paint Weights and Component Editor
- Break Binding
- Hair Textures
Week 7 introduces mudbox, sculpting with layers, detail theory, and normal map baking.
Week 8 Instructs on sculpting face detail. This class also demonstrated how to capture textures with a lighting setup and a camera.
Week 9 talks about hand setup, IK handles, Set driven key, and specular textures.
Week 10 discusses lighting techniques and how to render a turntable in maya.
- Three Point Lighting Intro: Key, Fill and Rim Lights
- Physical Sun and Sky in Maya
- Turntable and Batch Rendering
Week 11 discusses Transfer Maps in Maya and Transfer Details in Mudbox.
Week 12 shows how to create cloth details in Mudbox.