Difference between revisions of "Authoring Interactive Media Resources"

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==Review Compression==
 
==Review Compression==
 
Compression is covered in DID, but provide a brief review.
 
Compression is covered in DID, but provide a brief review.
===Algorithms===  
+
==Algorithms==  
 
1. lossless
 
1. lossless
 
2. lossy
 
2. lossy
===File formats===
+
==File formats==
 
1. .jpg
 
1. .jpg
 
2. .gif
 
2. .gif
 
3. .png
 
3. .png
===Review resolution (covered in DID)===
+
==Review resolution (covered in DID)==
 
a. DPI
 
a. DPI
===Using Media===
+
==Using Media==
 
a. Importance of students using own media
 
a. Importance of students using own media
 
b. Alternative Sources
 
b. Alternative Sources
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3. Crediting sources
 
3. Crediting sources
 
c. Copyright Issues
 
c. Copyright Issues
===About the Web===
+
==About the Web==
 
a. Brief history of the Internet
 
a. Brief history of the Internet
 
b. Internet vs. WWW
 
b. Internet vs. WWW
 
c. Evolution of markup - where it came from, where it is going.
 
c. Evolution of markup - where it came from, where it is going.
 
d. Broad context of HTML/XHTML/CSS/XML (how the languages are related and which are used together)
 
d. Broad context of HTML/XHTML/CSS/XML (how the languages are related and which are used together)
===Standards===
+
==Standards==
 
a. Why it is important to author using standard specifications
 
a. Why it is important to author using standard specifications
 
b. Creators of the standards
 
b. Creators of the standards
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1. DTD
 
1. DTD
 
d. Well-formed
 
d. Well-formed
===Authoring in the current recommended markup language specification (XHTML)===
+
==Authoring in the current recommended markup language specification (XHTML)==
 
a. WYSIWYG editors (such as Dreamweaver) vs. using a text editor
 
a. WYSIWYG editors (such as Dreamweaver) vs. using a text editor
 
b. Syntax - Basic syntax form <element attribute="value">  </element>, and <element attribute="value" />   
 
b. Syntax - Basic syntax form <element attribute="value">  </element>, and <element attribute="value" />   
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1. DIVs vs. Spans
 
1. DIVs vs. Spans
 
5. Container (“non-empty”) vs. Non-container (“empty”) tags
 
5. Container (“non-empty”) vs. Non-container (“empty”) tags
===Structure vs. Presentation===
+
==Structure vs. Presentation==
 
a. XHTML – structure (and what that means)
 
a. XHTML – structure (and what that means)
 
b. CSS – presentation (and what that means)
 
b. CSS – presentation (and what that means)
 
c. Reasons why presentation should be separated from structure  
 
c. Reasons why presentation should be separated from structure  
===Interactivity in a browser===
+
==Interactivity in a browser==
 
a. ECMAscript/JavaScript
 
a. ECMAscript/JavaScript
===Forms===
+
==Forms==
 
a. What they are and how to use them
 
a. What they are and how to use them
 
b. Elements
 
b. Elements
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2. Post
 
2. Post
 
e. adf
 
e. adf
===Linking===
+
==Linking==
 
a. Anchor tags
 
a. Anchor tags
 
1. Linking to an external page
 
1. Linking to an external page
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b. Absolute vs. relative paths
 
b. Absolute vs. relative paths
 
c. Opening a link in a new window or the same window using the target attribute
 
c. Opening a link in a new window or the same window using the target attribute
===Organizing files===
+
==Organizing files==
 
a. File naming (and naming conventions)
 
a. File naming (and naming conventions)
 
b. Directory structures (examples of ways in which to structure a directory)
 
b. Directory structures (examples of ways in which to structure a directory)
===Posting to the server on the network===
+
==Posting to the server on the network==
===FTP===
+
==FTP==
===Introduction to server-side scripting (using PHP)===
+
==Introduction to server-side scripting (using PHP)==
 
a. Server-side vs. client-side scripting
 
a. Server-side vs. client-side scripting
===CSS===
+
==CSS==
 
a. Ways in which CSS can be used
 
a. Ways in which CSS can be used
 
1. In-line
 
1. In-line
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8. Z-index
 
8. Z-index
 
9. Overlapping elements
 
9. Overlapping elements
===XML===
+
==XML==
 
a. XML declaration
 
a. XML declaration
 
b. Comment
 
b. Comment
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d. Node
 
d. Node
 
e. Child node
 
e. Child node
===DTD===
+
==DTD==
===ECMAScript/JavaScript===
+
==ECMAScript/JavaScript==
 
a. Rollovers
 
a. Rollovers
===Accessibility===
+
==Accessibility==
===Information Architecture===
+
==Information Architecture==
 
a. Definition
 
a. Definition
 
b. Components
 
b. Components
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f. Iterative Design (Paper > Functional > Version 1 > Version 2 > etc)
 
f. Iterative Design (Paper > Functional > Version 1 > Version 2 > etc)
 
g. Wayfinding
 
g. Wayfinding
===Interaction Design===
+
==Interaction Design==
 
a. Levels of Interactivity
 
a. Levels of Interactivity
 
1. Access to content  
 
1. Access to content  
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3. Environmental changes  
 
3. Environmental changes  
 
b. Design strategies
 
b. Design strategies
===Design and development strategies===
+
==Design and development strategies==
 
a. Scope
 
a. Scope
 
b. Research  
 
b. Research  

Revision as of 21:10, 29 August 2007

Concepts and Topics

Review Compression

Compression is covered in DID, but provide a brief review.

Algorithms

1. lossless 2. lossy

File formats

1. .jpg 2. .gif 3. .png

Review resolution (covered in DID)

a. DPI

Using Media

a. Importance of students using own media b. Alternative Sources 1. Creative Commons 2. Open Source 3. Crediting sources c. Copyright Issues

About the Web

a. Brief history of the Internet b. Internet vs. WWW c. Evolution of markup - where it came from, where it is going. d. Broad context of HTML/XHTML/CSS/XML (how the languages are related and which are used together)

Standards

a. Why it is important to author using standard specifications b. Creators of the standards 1. W3C (XHTML, XML, and CSS) c. Validating 1. DTD d. Well-formed

Authoring in the current recommended markup language specification (XHTML)

a. WYSIWYG editors (such as Dreamweaver) vs. using a text editor b. Syntax - Basic syntax form <element attribute="value"> </element>, and <element attribute="value" /> 1. entities 2. attributes 3. values 4. Block level vs. in-line 1. DIVs vs. Spans 5. Container (“non-empty”) vs. Non-container (“empty”) tags

Structure vs. Presentation

a. XHTML – structure (and what that means) b. CSS – presentation (and what that means) c. Reasons why presentation should be separated from structure

Interactivity in a browser

a. ECMAscript/JavaScript

Forms

a. What they are and how to use them b. Elements 1. Input boxes 2. Check boxes 3. Radio boxes 4. Textarea 5. Select 6. Standard Buttons 1. Submit 2. Reset 7. Graphic Buttons c. Action d. Method 1. Get 2. Post e. adf

Linking

a. Anchor tags 1. Linking to an external page 2. Linking within a page b. Absolute vs. relative paths c. Opening a link in a new window or the same window using the target attribute

Organizing files

a. File naming (and naming conventions) b. Directory structures (examples of ways in which to structure a directory)

Posting to the server on the network

FTP

Introduction to server-side scripting (using PHP)

a. Server-side vs. client-side scripting

CSS

a. Ways in which CSS can be used 1. In-line 2. Embedded 3. Linked (External) 4. Import* (support issues still remain with Import) b. Style Rules 1. Selector 2. Declaration 1. Property 2. Value c. IDs vs. classes d. Box Model 1. content 2. padding 3. border 4. margin e. Positioning 1. Normal Flow 2. Static 3. Relative 4. Absolute 5. Float 6. Multiple columns (2 and 3 column layouts) 7. Clear 8. Z-index 9. Overlapping elements

XML

a. XML declaration b. Comment c. Root element d. Node e. Child node

DTD

ECMAScript/JavaScript

a. Rollovers

Accessibility

Information Architecture

a. Definition b. Components 1. Organization 2. Labeling 3. Navigation Systems 1. Global Navigation 2. Local Navigation 3. Contextual Navigation 4. Searching c. Orientation 1. Where am I? 2. Where can I go? 3. Where have I been? d. User Centered Design 1. Basic steps in user centered design 2. Rapid prototyping with paper 3. User testing e. Supplemental Navigation Systems 1. Sitemaps 2. Indexes 3. Guides f. Iterative Design (Paper > Functional > Version 1 > Version 2 > etc) g. Wayfinding

Interaction Design

a. Levels of Interactivity 1. Access to content 2. Chooosing path through content 3. Environmental changes b. Design strategies

Design and development strategies

a. Scope b. Research c. Proposals d. Documentation e. Project management f. Asset management g. Time management h. Prototypes (paper mockups, sketches, models) i. Iterative design (versioning) j. Goal Oriented Media


Example class structures, projects and assignments: http://imamp.colum.edu/mediawiki/index.php/Authoring_Interactive_Media