Difference between revisions of "3D Composition for Interacitve Media Syllabus"
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Office Hours: | Office Hours: | ||
By Appointment Only: Tuesday 9:00 a.m.-3:00 p.m. | By Appointment Only: Tuesday 9:00 a.m.-3:00 p.m. | ||
− | + | <br /> | |
===Course Description=== | ===Course Description=== | ||
3D modeling, texturing and animation have become essential components of most media driven events. The strategies and processes needed for 3D composition are vastly unique from those of traditional 2D graphic design. 3D design in Interactive Multimedia is particularly important for interface design as well as creating convincing 3D spaces for simulation or other educational types of environments. The basic principals and language of modeling, texturing and animation are covered and are supported by a firm theoretical grounding in 3D design. | 3D modeling, texturing and animation have become essential components of most media driven events. The strategies and processes needed for 3D composition are vastly unique from those of traditional 2D graphic design. 3D design in Interactive Multimedia is particularly important for interface design as well as creating convincing 3D spaces for simulation or other educational types of environments. The basic principals and language of modeling, texturing and animation are covered and are supported by a firm theoretical grounding in 3D design. | ||
+ | <br /> | ||
+ | ===Course Objectives=== | ||
+ | Objectives | ||
+ | |||
+ | This course introduces the basic fundamentals of 3d theory, modeling, animation and rendering in the context of interactive spaces. Prominent topics covered are as follows: | ||
+ | |||
+ | Principals of 3D Modelling: primitives, mesh and polygon | ||
+ | Foundations texturing and animation | ||
+ | Post-production strategies: Dynamics, Fluid Dynamic concepts, particles and fields | ||
+ | Interface integration: Export 3D concepts to an interactive interface for navigation (VRML, ANARK) | ||
Revision as of 18:58, 6 January 2006
Contents
3D Composition for Interactive Multimedia (Spring 2006)
3D Composition for Interactive Multimedia (Spring 2006)
Department of Interactive Arts and Media
Instructor Information
Instructor: Dr. Joseph Cancellaro
Main Office Contact Number 312.344.7750
Main Office Address
Office ste. 600,
624 S. Michigan Ave (Torco Bldg.)
http://iam.colum.edu
Instructor Contact
Instructors contact info:
Joseph Cancellaro
312.344.7063 (office)
jcancellaro@interactive.colum.edu
Office Hours:
By Appointment Only: Tuesday 9:00 a.m.-3:00 p.m.
Course Description
3D modeling, texturing and animation have become essential components of most media driven events. The strategies and processes needed for 3D composition are vastly unique from those of traditional 2D graphic design. 3D design in Interactive Multimedia is particularly important for interface design as well as creating convincing 3D spaces for simulation or other educational types of environments. The basic principals and language of modeling, texturing and animation are covered and are supported by a firm theoretical grounding in 3D design.
Course Objectives
Objectives
This course introduces the basic fundamentals of 3d theory, modeling, animation and rendering in the context of interactive spaces. Prominent topics covered are as follows:
Principals of 3D Modelling: primitives, mesh and polygon Foundations texturing and animation Post-production strategies: Dynamics, Fluid Dynamic concepts, particles and fields Interface integration: Export 3D concepts to an interactive interface for navigation (VRML, ANARK)
Course overview