Difference between revisions of "3D Composition for Interacitve Media Syllabus"

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[[Category:3D Composition for Interactive Media]]
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[[category:Syllabi]]
 
==3D Composition for Interactive Multimedia (Spring 2006)==
 
==3D Composition for Interactive Multimedia (Spring 2006)==
      39 2200 01
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Monday 1:00 p.m. – 4:50 p.m.
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3D Composition for Interactive Multimedia (Spring 2006)<br>
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Department of Interactive Arts and Media<br>
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<br />
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===Instructor Information===
 
Instructor: Dr. Joseph Cancellaro
 
Instructor: Dr. Joseph Cancellaro
jcancellaro@interactive.colum.edu
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<br />
Columbia College
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Main Office Contact Number 312.344.7750<br>
Interactive Multimedia Program
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<br />
624 S Michigan Ave. Ste 600
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Main Office Address<br />
Office: D
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<blockquote>
Chicago, Il 60605
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Office ste. 600,<br>
312 344-7750
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624 S. Michigan Ave (Torco Bldg.)<br>
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http://iam.colum.edu<br>
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</blockquote>
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<br />
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===Instructor Contact===
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Instructors contact info:<br>
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<blockquote>
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Joseph Cancellaro<br>
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312.344.7063 (office)<br>
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jcancellaro@interactive.colum.edu<br>
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</blockquote>
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<br>
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Office Hours:
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By Appointment Only: Tuesday 9:00 a.m.-3:00 p.m.
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<br />
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===Course Description===
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3D modeling, texturing and animation have become essential components of most media driven events. The strategies and processes needed for 3D composition are vastly unique from those of traditional 2D graphic design. 3D design in Interactive Multimedia is particularly important for interface design as well as creating convincing 3D spaces for simulation or other educational types of environments. The basic principals and language of modeling, texturing and animation are covered and are supported by a firm theoretical grounding in 3D design.
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<br />
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===Course Objectives===
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Objectives
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This course introduces the basic fundamentals of 3d theory, modeling, animation and rendering in the context of interactive spaces. Prominent topics covered are as follows:
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*Principals of 3D Modelling: primitives, mesh and polygon
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*Foundations texturing and animation
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*Post-production strategies: Dynamics, Fluid Dynamic concepts, particles and fields
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*Interface integration: Export 3D concepts to an interactive interface for navigation (VRML, ANARK)
  
Office Hours by Appointment ONLY
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===Course overview===
Tuesday 9:00 a.m. – 3:00 p.m.
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<br />
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===Week by Week===

Latest revision as of 16:31, 9 June 2009

3D Composition for Interactive Multimedia (Spring 2006)

3D Composition for Interactive Multimedia (Spring 2006)
Department of Interactive Arts and Media

Instructor Information

Instructor: Dr. Joseph Cancellaro
Main Office Contact Number 312.344.7750

Main Office Address

Office ste. 600,
624 S. Michigan Ave (Torco Bldg.)
http://iam.colum.edu


Instructor Contact

Instructors contact info:

Joseph Cancellaro
312.344.7063 (office)
jcancellaro@interactive.colum.edu


Office Hours: By Appointment Only: Tuesday 9:00 a.m.-3:00 p.m.

Course Description

3D modeling, texturing and animation have become essential components of most media driven events. The strategies and processes needed for 3D composition are vastly unique from those of traditional 2D graphic design. 3D design in Interactive Multimedia is particularly important for interface design as well as creating convincing 3D spaces for simulation or other educational types of environments. The basic principals and language of modeling, texturing and animation are covered and are supported by a firm theoretical grounding in 3D design.

Course Objectives

Objectives

This course introduces the basic fundamentals of 3d theory, modeling, animation and rendering in the context of interactive spaces. Prominent topics covered are as follows:

  • Principals of 3D Modelling: primitives, mesh and polygon
  • Foundations texturing and animation
  • Post-production strategies: Dynamics, Fluid Dynamic concepts, particles and fields
  • Interface integration: Export 3D concepts to an interactive interface for navigation (VRML, ANARK)

Course overview


Week by Week