Difference between revisions of "3D Composition for Interacitve Media Syllabus"

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This course introduces the basic fundamentals of 3d theory, modeling, animation and rendering in the context of interactive spaces. Prominent topics covered are as follows:
 
This course introduces the basic fundamentals of 3d theory, modeling, animation and rendering in the context of interactive spaces. Prominent topics covered are as follows:
  
      *Principals of 3D Modelling: primitives, mesh and polygon
+
*Principals of 3D Modelling: primitives, mesh and polygon
      *Foundations texturing and animation
+
*Foundations texturing and animation
      *Post-production strategies: Dynamics, Fluid Dynamic concepts, particles and fields
+
*Post-production strategies: Dynamics, Fluid Dynamic concepts, particles and fields
      *Interface integration: Export 3D concepts to an interactive interface for navigation (VRML, ANARK)
+
*Interface integration: Export 3D concepts to an interactive interface for navigation (VRML, ANARK)
  
 
===Course overview===
 
===Course overview===
 
<br />
 
<br />
 
===Week by Week===
 
===Week by Week===

Latest revision as of 16:31, 9 June 2009

3D Composition for Interactive Multimedia (Spring 2006)

3D Composition for Interactive Multimedia (Spring 2006)
Department of Interactive Arts and Media

Instructor Information

Instructor: Dr. Joseph Cancellaro
Main Office Contact Number 312.344.7750

Main Office Address

Office ste. 600,
624 S. Michigan Ave (Torco Bldg.)
http://iam.colum.edu


Instructor Contact

Instructors contact info:

Joseph Cancellaro
312.344.7063 (office)
jcancellaro@interactive.colum.edu


Office Hours: By Appointment Only: Tuesday 9:00 a.m.-3:00 p.m.

Course Description

3D modeling, texturing and animation have become essential components of most media driven events. The strategies and processes needed for 3D composition are vastly unique from those of traditional 2D graphic design. 3D design in Interactive Multimedia is particularly important for interface design as well as creating convincing 3D spaces for simulation or other educational types of environments. The basic principals and language of modeling, texturing and animation are covered and are supported by a firm theoretical grounding in 3D design.

Course Objectives

Objectives

This course introduces the basic fundamentals of 3d theory, modeling, animation and rendering in the context of interactive spaces. Prominent topics covered are as follows:

  • Principals of 3D Modelling: primitives, mesh and polygon
  • Foundations texturing and animation
  • Post-production strategies: Dynamics, Fluid Dynamic concepts, particles and fields
  • Interface integration: Export 3D concepts to an interactive interface for navigation (VRML, ANARK)

Course overview


Week by Week