Difference between revisions of "2019 Manifest Game Challenge"
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This annual event started in 2009. Some of the yearly challenges have been documented (see [http://imamp.colum.edu/mediawiki/index.php/
This annual event started in 2009. Some of the yearly challenges have been documented (see [http://imamp.colum.edu/mediawiki/index.php/]).
Revision as of 18:04, 7 May 2019
- 1 2019 Manifest Game Challenge
- 1.1 Important Dates/Times
- 1.2 Overview
2019 Manifest Game Challenge
Each year the IAM department hosts a game jam that culminates on Manifest!
Friday, May 3
- Team sign up deadline: 3:00 PM (first 4 teams fulfilling requirements will be accepted)
Tuesday, May 7
The Big Meeting: 1:30 PM - 1:45 PM. Challenge theme and guidelines announced.
Friday, May 10
- Onsite Building: 10 AM – 1:45 PM (at least 2 members on site at all times)
- Game Finished: 1:45 PM
- Game Presentations: 2:00 PM
- Prizes Announced: 2:30 PM
Students form small teams (max 5 people) to build a game collaboratively in 24 consecutive hours. The game concept is revealed 48 hours before the deadline, and the teams have until 2:45 pm the day of Manifest to complete their version of the game. Each team needs to have a team leader and at least one freshman or first year transfer student to be eligible for prizes.
The team leader will need to complete the sign up form before Friday, May 3, 2:00 pm.
General Rules & Regulations:
Failure to meet these rules will result in disqualification
- Teams have no more than 5 members.
- Teams must have a designated Team Leader.
- No purchased assets may be used during the build.
- At least 2 team members must be present on Friday (Manifest) between the hours of 10:00 am and 4:00 pm. Throughout the day team members can swap out as long as at least two are on site.
- The Open Lab will not be available during development.
- All teams will present their game starting at 3:00 PM at Manifest. The first-year student from each team must also be present and explain their contribution to their team’s game.
- All content must be developed by the team members. You may not use any unoriginal content. However, you may use previously built content (i.e., you can incorporate material created by team members earlier as long as the people on the team are the sole creators).
- Team members must wear the IAM Game Challenge T-Shirts on Day of Manifest
- Janell Baxter
- Amanda Peterson
Master of Ceremonies
This year's Game Challenge Judges:
- David Antognoli
Each game is judged on seven criteria:
- subject matter
- secret theme
- creative restriction
- integration of subject matter and secret theme
All team members receive:
- a custom designed t-shirt
Friday, May 3
- 2:00 PM: Registration deadline
Tuesday, May 07
- The Big Meeting: 1:30 PM - 1:45 PM. Challenge theme and guidelines announced.
Friday, May 10
- 10:00 AM – 1:45 PM: Onsite build
- 1:45 PM: Games submitted
- 2:00 PM: Game presentations
- 2:30 PM: Awards
Subject, Theme, and Creative Restriction
Theme, subject matter and a creative restriction need to be incorporated into the games; one of the criteria judges will look at is the synergy between them.
Creative Restriction: TBA
Big thanks to:
- Dr. Joseph Cancellaro, Chair of Interactive Arts and Media
- IAM Staff, especially Amanda Peterson, Mark Quilhot, and Tim Abel
- IAM Faculty, especially David Antognoli, Bill Guschwan, and Alex Damarjian
- IAM students, especially Claudia Jarmakowicz as designer of this year's t-shirt
Q: How many machines can we work on?
A: As many as you need. However the department will only provide a maximum of two networked machines in the build challenge space. If you want to use more machines, you need to bring them. We encourage everyone on the teams to bring their own laptop to the event.
Q: Do we all have to work on site?
A: Not all of you do. However, at least two members of your team need to be onsite and working between 10:00 am and 1:45 pm on Friday for your team to stay qualified.
Q: What technologies can we use?
A: There is no restriction on technology, as long as everything created is original (created by the team members).
This annual event started in 2009. Some of the yearly challenges have been documented (see ).