Difference between revisions of "2019 Manifest Game Challenge"

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=2019 Manifest Game Challenge=
 
=2019 Manifest Game Challenge=
Each year the IAM department hosts a 24 hr game jam that culminates on Manifest!  
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Each year the IAM department hosts a game jam that culminates on Manifest!  
  
 
[[File:Jammie.png]]
 
[[File:Jammie.png]]
==2019 Winning Team==
 
===Team Name===
 
[This could be your team!]
 
 
[[File:Game_Jam_2018.jpg|300px]]
 
 
===Members===
 
 
 
===Game===
 
 
  
 
==Important Dates/Times==
 
==Important Dates/Times==
 
===Friday, May 3===
 
===Friday, May 3===
*'''Team sign up deadline:''' 2:00 PM (first 4 teams fulfilling requirements will be accepted [[https://docs.google.com/forms/d/e/1FAIpQLSch9bgpXSviin0S_bgDf9KSWvae4DHwZFZ_sk6-f_gD3Y9pbg/viewform?usp=sf_link sign up form]])
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*'''Team sign up deadline:''' 3:00 PM (first 4 teams fulfilling requirements will be accepted)
*'''The Big Meeting:''' 2:30 PM - 3:00 PM (Challenge theme and guidelines announced.)
 
  
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===Tuesday, May 7===
 +
The Big Meeting: 1:30 PM - 1:45 PM. Challenge theme and guidelines announced.
 
===Friday, May 10===
 
===Friday, May 10===
 
*'''Onsite Building:''' 10 AM – 1:45 PM (at least 2 members on site at all times)
 
*'''Onsite Building:''' 10 AM – 1:45 PM (at least 2 members on site at all times)
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==Overview==
 
==Overview==
 
 
Students form small teams (max 5 people) to build a game collaboratively in 24 consecutive hours. The game concept is revealed 48 hours before the deadline, and the teams have until 2:45 pm the day of Manifest to complete their version of the game.
 
Students form small teams (max 5 people) to build a game collaboratively in 24 consecutive hours. The game concept is revealed 48 hours before the deadline, and the teams have until 2:45 pm the day of Manifest to complete their version of the game.
 
Each team needs to have a team leader and at least one freshman or first year transfer student to be eligible for prizes.  
 
Each team needs to have a team leader and at least one freshman or first year transfer student to be eligible for prizes.  
  
 
===Sign Up===
 
===Sign Up===
The team leader will need to complete the [[https://docs.google.com/forms/d/e/1FAIpQLSch9bgpXSviin0S_bgDf9KSWvae4DHwZFZ_sk6-f_gD3Y9pbg/viewform?usp=sf_link sign up form]] before Friday, May 3, 2:00 pm.
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The team leader will need to complete the sign up form before Friday, May 3, 2:00 pm.
  
 
===Rules===
 
===Rules===
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===Judges===
 
===Judges===
 
This year's Game Challenge Judges:
 
This year's Game Challenge Judges:
* TBA
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* David Antognoli
 +
*[[http://michaelvaughngreen.com/ Michael Vaughn Green]]
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*Bill Guschwan
  
 
===Judging guidelines===
 
===Judging guidelines===
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*subject matter
 
*subject matter
 
*secret theme
 
*secret theme
 +
*creative restriction
 
*integration of subject matter and secret theme
 
*integration of subject matter and secret theme
 
*functionality
 
*functionality
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===Prizes===
 
===Prizes===
 
All team members receive:
 
All team members receive:
* a custom designed t-shirt.
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* a custom designed t-shirt
* TBA
 
  
 +
The winning team will have their names engraved on the Jammie trophy.
  
 
===Timeline===
 
===Timeline===
 
'''Friday, May 3'''
 
'''Friday, May 3'''
 
 
*2:00 PM: Registration deadline
 
*2:00 PM: Registration deadline
  
'''Wednesday, May 08'''
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'''Tuesday, May 07'''
*2:30 PM: Challenge theme and guidelines announced. Build begins.
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*The Big Meeting: 1:30 PM - 1:45 PM. Challenge theme and guidelines announced.
  
 
'''Friday, May 10'''
 
'''Friday, May 10'''
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*2:30 PM: Awards
 
*2:30 PM: Awards
  
===The Theme===
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===Subject, Theme, and Creative Restriction===
Two ideas need to be incorporated into the games; one of the criteria judges will look at is the synergy between them.
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Theme, subject matter and a creative restriction need to be incorporated into the games; one of the criteria judges will look at is the synergy between them.
 
 
The inspiration for this year's subject matter and theme is the [http://www.mocp.org/ Museum of Contemporary Photography].  
 
  
'''Subject''': TBA
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'''Subject''': [[https://www.dictionary.com/browse/amplify Amplify]] [ am-pluh-fahy ]
  
'''Theme''': TBA
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verb (used with object), am·pli·fied, am·pli·fy·ing.
 +
*to make larger, greater, or stronger; enlarge; extend.
 +
*to expand in stating or describing, as by details or illustrations; clarify by expanding.
 +
*Electricity. to increase the amplitude of; cause amplification in.
 +
*Archaic. to exaggerate.
  
===Inspiration===
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verb (used without object), am·pli·fied, am·pli·fy·ing.
[http://mocp.org The Museum of Contemporary Photography]
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*to discourse at length; expatiate or expand one's remarks, speech, etc. (usually followed by on): The preacher amplified on the theme of brotherly love.
  
====Additional Inspiration Suggestions====
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'''Theme''': [[https://www.dictionary.com/browse/empathy Empathy]] [ em-puh-thee ]
"To me, photography is an art of observation. It's about finding something interesting in an ordinary place... I've found it has little to do with the things you see and everything to do with the way you see them.” -Elliott Erwitt
 
  
Art Games:
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noun
 +
*the psychological identification with or vicarious experiencing of the feelings, thoughts, or attitudes of another.
 +
*the imaginative ascribing to an object, as a natural object or work of art, feelings or attitudes present in oneself: By means of empathy, a great painting becomes a mirror of the self.
 +
'''Creative Restriction''': Arcade Build
  
*[https://www.pippinbarr.com/2013/02/04/art-game/ art game]
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See: [[https://docs.google.com/document/d/1rajc2oBK3HxbZJXekMzlP97maKwvaAWlPFtR2N99gog/edit Full arcade build information and screenshots. ]]
*[https://www.pippinbarr.com/2011/09/14/the-artist-is-present/ the artist is present]
 
*[https://www.pippinbarr.com/2015/05/13/the-stolen-art-gallery/ the stolen art gallery]
 
  
 
===Thank You===
 
===Thank You===
 
Big thanks to:
 
Big thanks to:
 
* Dr. Joseph Cancellaro, Chair of Interactive Arts and Media
 
* Dr. Joseph Cancellaro, Chair of Interactive Arts and Media
* Kristin Taylor, Curator of Academic Programs and Collections, Museum of Contemporary Photography
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* IAM Staff, especially Amanda Peterson, Mark Quilhot, and Tim Abel
* Joseph Hocking, Senior Software Engineer, InContext Solutions
 
* IAM Staff, especially Marsha Sanchez, Mark Quilhot, Tim Abel, and Richard McDonald
 
 
* IAM Faculty, especially David Antognoli, Bill Guschwan, and Alex Damarjian
 
* IAM Faculty, especially David Antognoli, Bill Guschwan, and Alex Damarjian
* Museum of Contemporary Photography for prizes, and inspiration
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* IAM students, especially Claudia Jarmakowicz as designer of this year's t-shirt
* IAM students, especially Dario and Jasmine, designers of this year's t-shirt
 
  
 
===FAQ===
 
===FAQ===
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'''Q: Do we all have to work on site?'''
 
'''Q: Do we all have to work on site?'''
  
A: Not all of you do. However, at least two members of your team need to be onsite and working between 10:00 am and 3:00 pm on Friday for your team to stay qualified.
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A: Not all of you do. However, at least two members of your team need to be onsite and working between 10:00 am and 1:45 pm on Friday for your team to stay qualified.
  
  
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===History===
 
===History===
This annual event started in 2009. Some of the yearly challenges have been documented (see [http://imamp.colum.edu/mediawiki/index.php/Game_jam Game Jam]).
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This annual event started in 2009. Some of the yearly challenges have been documented (see [http://imamp.colum.edu/mediawiki/index.php/Events#Manifest_Game_Jam the Game Jam section of the Events page]).

Latest revision as of 17:02, 8 May 2019

2019 Manifest Game Challenge

Each year the IAM department hosts a game jam that culminates on Manifest!

Jammie.png

Important Dates/Times

Friday, May 3

  • Team sign up deadline: 3:00 PM (first 4 teams fulfilling requirements will be accepted)

Tuesday, May 7

The Big Meeting: 1:30 PM - 1:45 PM. Challenge theme and guidelines announced.

Friday, May 10

  • Onsite Building: 10 AM – 1:45 PM (at least 2 members on site at all times)
  • Game Finished: 1:45 PM
  • Game Presentations: 2:00 PM
  • Prizes Announced: 2:30 PM

Overview

Students form small teams (max 5 people) to build a game collaboratively in 24 consecutive hours. The game concept is revealed 48 hours before the deadline, and the teams have until 2:45 pm the day of Manifest to complete their version of the game. Each team needs to have a team leader and at least one freshman or first year transfer student to be eligible for prizes.

Sign Up

The team leader will need to complete the sign up form before Friday, May 3, 2:00 pm.

Rules

General Rules & Regulations:

Failure to meet these rules will result in disqualification

  1. Teams have no more than 5 members.
  2. Teams must have a designated Team Leader.
  3. No purchased assets may be used during the build.
  4. At least 2 team members must be present on Friday (Manifest) between the hours of 10:00 am and 4:00 pm. Throughout the day team members can swap out as long as at least two are on site.
  5. The Open Lab will not be available during development.
  6. All teams will present their game starting at 3:00 PM at Manifest. The first-year student from each team must also be present and explain their contribution to their team’s game.
  7. All content must be developed by the team members. You may not use any unoriginal content. However, you may use previously built content (i.e., you can incorporate material created by team members earlier as long as the people on the team are the sole creators).
  8. Team members must wear the IAM Game Challenge T-Shirts on Day of Manifest

Coordinators

  • Janell Baxter
  • Amanda Peterson

Master of Ceremonies

Brenden Wysocki

Judges

This year's Game Challenge Judges:

Judging guidelines

Each game is judged on seven criteria:

  • subject matter
  • secret theme
  • creative restriction
  • integration of subject matter and secret theme
  • functionality
  • originality/creativity
  • completeness
  • fun

Prizes

All team members receive:

  • a custom designed t-shirt

The winning team will have their names engraved on the Jammie trophy.

Timeline

Friday, May 3

  • 2:00 PM: Registration deadline

Tuesday, May 07

  • The Big Meeting: 1:30 PM - 1:45 PM. Challenge theme and guidelines announced.

Friday, May 10

  • 10:00 AM – 1:45 PM: Onsite build
  • 1:45 PM: Games submitted
  • 2:00 PM: Game presentations
  • 2:30 PM: Awards

Subject, Theme, and Creative Restriction

Theme, subject matter and a creative restriction need to be incorporated into the games; one of the criteria judges will look at is the synergy between them.

Subject: [Amplify] [ am-pluh-fahy ]

verb (used with object), am·pli·fied, am·pli·fy·ing.

  • to make larger, greater, or stronger; enlarge; extend.
  • to expand in stating or describing, as by details or illustrations; clarify by expanding.
  • Electricity. to increase the amplitude of; cause amplification in.
  • Archaic. to exaggerate.

verb (used without object), am·pli·fied, am·pli·fy·ing.

  • to discourse at length; expatiate or expand one's remarks, speech, etc. (usually followed by on): The preacher amplified on the theme of brotherly love.

Theme: [Empathy] [ em-puh-thee ]

noun

  • the psychological identification with or vicarious experiencing of the feelings, thoughts, or attitudes of another.
  • the imaginative ascribing to an object, as a natural object or work of art, feelings or attitudes present in oneself: By means of empathy, a great painting becomes a mirror of the self.

Creative Restriction: Arcade Build

See: [Full arcade build information and screenshots. ]

Thank You

Big thanks to:

  • Dr. Joseph Cancellaro, Chair of Interactive Arts and Media
  • IAM Staff, especially Amanda Peterson, Mark Quilhot, and Tim Abel
  • IAM Faculty, especially David Antognoli, Bill Guschwan, and Alex Damarjian
  • IAM students, especially Claudia Jarmakowicz as designer of this year's t-shirt

FAQ

Q: How many machines can we work on?

A: As many as you need. However the department will only provide a maximum of two networked machines in the build challenge space. If you want to use more machines, you need to bring them. We encourage everyone on the teams to bring their own laptop to the event.


Q: Do we all have to work on site?

A: Not all of you do. However, at least two members of your team need to be onsite and working between 10:00 am and 1:45 pm on Friday for your team to stay qualified.


Q: What technologies can we use?

A: There is no restriction on technology, as long as everything created is original (created by the team members).


History

This annual event started in 2009. Some of the yearly challenges have been documented (see the Game Jam section of the Events page).